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using UnityEngine;
/// <summary>
/// <see cref="Fact.Id"/>/ <c>MonoBehaviour</c> wrapper to be attached to <see cref="Fact.Representation"/>
/// </summary>
/// <summary>
/// <see cref="Fact.Id"/> to identify arbitrary <see cref="Fact"/> by its <see cref="Fact.Representation"/>
/// </summary>