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using UnityEngine;
using static StreamingAssetLoader;
public class BackToButton_mobile : MonoBehaviour
{
public GameObject backTo_GObj;
public GameObject parentM_GObj;
public void goBackButtonOPTM()
{
NetworkJSON_Save();
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if (parentM_GObj != null)
parentM_GObj.SetActiveAllChildren(false);
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backTo_GObj.SetActive(true);