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using UnityEngine;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
{
//public int myUI_ID;
public GameObject myself_GObj;
//public GameObject parent_GObj;
//public int backUI_ID;
//public int optionsUI_ID;
//public int failedUI_ID;
public GameObject child1_GObj;
void Start()
{
toChild1();
}
private void Update()
{
}
public void toChild1()
{
ClearUIC();
}
/// <summary>
/// Deactivates all Pages.
/// </summary>
private void ClearUIC()
{
for (int i = 0; i < myself_GObj.transform.childCount; i++)
{
myself_GObj.transform.GetChild(i).gameObject.SetActive(false);
}
}
}