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SystemOptionsMenue_mobile.cs 9.95 KiB
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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI; //andr
    using UnityEngine.SceneManagement;
    using System.IO; //
    using UnityEngine.Video;//streaming
    using UnityEngine.Networking;
    
    using static UIconfig;
    using static StreamingAssetLoader;
    
    
    public class SystemOptionsMenue_mobile : MonoBehaviour
    {
    
        public GameObject AutoOSreq_ButtonT;
        public GameObject AutoOSreq_ButtonUT;
    
        public GameObject Opsys_ButtonT;
        public GameObject Opsys_ButtonUT;
    
        public GameObject FrameITUI_ButtonT;
        public GameObject FrameITUI_ButtonUT;
    
    
    
        public Texture2D cursorArrow_35;
        public Texture2D cursorArrow_50;
        public Texture2D cursorArrow_60;
        public Texture2D cursorArrow_70;
        public Texture2D cursorArrow_100;
        public Texture2D cursorArrow_140;
        public Texture2D cursorArrow_200;
        public Texture2D cursorArrow_300;
    
        /*
        public GameObject TAV_Slider;
        public GameObject TAvisibilityT;
        */
    
        private Color colChangeable = new Color(1f, 1f, 1f, 0.5f);
        private Color colChangeable2 = new Color(1f, 1f, 1f, 0.5f);
    
        //public GameObject TouchModeButton;
    
    
        //public GameObject back_GObj;
    
        void Start()
        {
            UpdateUI_6();
        }
    
        private void Update()
        {
            UpdateUI_6();
        }
    
        void UpdateUI_6()
        {
            switch (CommunicationEvents.autoOSrecognition)
            {
                case false:
    
                    AutoOSreq_ButtonT.GetComponent<Text>().text = "Operating System Recognition: OFF";
                    AutoOSreq_ButtonUT.GetComponent<Text>().text = "Press for activating";
                    break;
    
                case true:
    
                    AutoOSreq_ButtonT.GetComponent<Text>().text = "Operating System Recognition: ON";
                    AutoOSreq_ButtonUT.GetComponent<Text>().text = "Press for deactivating";
                    break;
    
            }
    
            switch (CommunicationEvents.Opsys)
            {
                case 0:
    
                    Opsys_ButtonT.GetComponent<Text>().text = "Windows optimized";
                    Opsys_ButtonUT.GetComponent<Text>().text = "Press for changing optimzation";
    
                    break;
    
                case 1:
    
    
                    Opsys_ButtonT.GetComponent<Text>().text = "Android optimized: No mouse";
                    Opsys_ButtonUT.GetComponent<Text>().text = "Press for changing optimzation";
    
                default:
    
                    Opsys_ButtonT.GetComponent<Text>().text = "Not optimized";
                    Opsys_ButtonUT.GetComponent<Text>().text = "Press for changing optimzation";
                    break;
            }
            switch (UIconfig.FrameITUIversion)
            {
                case 1:
    
                    FrameITUI_ButtonT.GetComponent<Text>().text = "FrameITUI";
                    FrameITUI_ButtonUT.GetComponent<Text>().text = "Press for changing UI";
                    break;
    
                case 2:
    
    
                    FrameITUI_ButtonT.GetComponent<Text>().text = "FrameITUI_mobile: Touchscreen";
                    FrameITUI_ButtonUT.GetComponent<Text>().text = "Press for changing UI";
                    break;
    
                default:
    
                    FrameITUI_ButtonT.GetComponent<Text>().text = "Not optimized";
                    FrameITUI_ButtonUT.GetComponent<Text>().text = "Press for changing UI";
                    break;
            }
            /*
            TAV_Slider.GetComponent<Slider>().value = UIconfig.TAvisibility;
            TAvisibilityT.GetComponent<Text>().text = "Touch area visibility " + (int)(100 * UIconfig.TAvisibility) + "%";
            */
            //updateUIpreview();
        }
    
    
    
        public void ChangeAutoOSrecognition()
        {
            switch (CommunicationEvents.autoOSrecognition)
            {
                case false:
                    CommunicationEvents.autoOSrecognition = true;
                    AutoOSreq_ButtonT.GetComponent<Text>().text = "Operating System Recognition: ON";
                    AutoOSreq_ButtonUT.GetComponentInChildren<Text>().text = "Press for deactivating";
                    break;
    
                case true:
                    CommunicationEvents.autoOSrecognition = false;
                    //GameObject.Find("TextSlotTOO").GetComponent<Text>().text = "Touch controls OFF";
                    AutoOSreq_ButtonT.GetComponent<Text>().text = "Operating System Recognition: OFF";
                    AutoOSreq_ButtonUT.GetComponentInChildren<Text>().text = "Press for activating";
                    break;
    
    
            }
            //updateUIpreview();
            NetworkJSON_Save();
        }
    
        public void ChangeOpsysModes()
        {
            switch (CommunicationEvents.Opsys)
            {
                case 0:
                    CommunicationEvents.Opsys = 1;
                    Opsys_ButtonT.GetComponent<Text>().text = "Android optimized: No Mouse";
                    Opsys_ButtonUT.GetComponentInChildren<Text>().text = "Press for changing optimzation";
    
                    break;
    
                case 1:
                    CommunicationEvents.Opsys = 0;
                    Opsys_ButtonT.GetComponent<Text>().text = "Windows optimized";
                    Opsys_ButtonUT.GetComponentInChildren<Text>().text = "Press for changing optimzation";
    
                    if (UIconfig.MouseKeepingInWindow == true)
                    {
                        Cursor.lockState = CursorLockMode.Confined;
                    }
                    else
                    {
                        Cursor.lockState = CursorLockMode.None;
                    }
    
    
                    break;
    
                default:
                    CommunicationEvents.Opsys = 1;
                    Opsys_ButtonT.GetComponent<Text>().text = "Not optimized";
                    Opsys_ButtonUT.GetComponentInChildren<Text>().text = "Press for changing optimzation";
                    break;
    
            }
            //updateUIpreview();
            NetworkJSON_Save();
        }
    
        public void ChangeFrameITUIvers()
        {
            switch (UIconfig.FrameITUIversion)
            {
                case 1:
                    UIconfig.FrameITUIversion = 2;
                    FrameITUI_ButtonT.GetComponent<Text>().text = "FrameITUI_mobile: Touchscreen";
                    FrameITUI_ButtonUT.GetComponent<Text>().text = "Press for changing UI";
                    break;
                case 2:
                    UIconfig.FrameITUIversion = 1;
                    FrameITUI_ButtonT.GetComponent<Text>().text = "FrameITUI";
                    FrameITUI_ButtonUT.GetComponent<Text>().text = "Press for changing UI";
                    break;
    
                default:
                    UIconfig.FrameITUIversion = 1;
                    FrameITUI_ButtonT.GetComponent<Text>().text = "Not optimized";
                    FrameITUI_ButtonUT.GetComponent<Text>().text = "Press for changing UI";
                    break;
    
            }
            //updateUIpreview();
            NetworkJSON_Save();
        }
    
        public void touchAreaVisibilityBttn()
        {
            /*
            UIconfig.TAvisibility = TAV_Slider.GetComponent<Slider>().value;
            TAvisibilityT.GetComponent<Text>().text = "Touch area visibility " + (int)(100 * UIconfig.TAvisibility) + "%";
    
            //updateUIpreview();
            */
        }
    
    
    
            //print("OPSYS: " + CommunicationEvents.Opsys);
            if (CommunicationEvents.Opsys == 1)
            {
                CommunicationEvents.CursorVisDefault = false;
    
                //Cursor.visible = false;
    
            }
            else
            {
                Cursor.visible = true;
                CommunicationEvents.CursorVisDefault = true;
            }
    
            //Android crashes in level scene;
            if (CommunicationEvents.Opsys != 1)
            {
                double curssz = 1 / (UIconfig.cursorSize);
                // print(UIconfig.cursorSize);
    
                if (UIconfig.screWidth / 35 < curssz)
                {
                    Cursor.SetCursor(cursorArrow_35, Vector2.zero, CursorMode.ForceSoftware);
                    print("m35");
                }
                else
                {
                    if (UIconfig.screWidth / 50 < curssz)
                    {
                        Cursor.SetCursor(cursorArrow_50, Vector2.zero, CursorMode.ForceSoftware);
                        print("m50");
                    }
                    else
                    {
    
                        if (UIconfig.screWidth / 60 < curssz)
                        {
                            Cursor.SetCursor(cursorArrow_60, Vector2.zero, CursorMode.ForceSoftware);
                            print("m60");
                        }
                        else
                        {
                            if (UIconfig.screWidth / 70 < curssz)
                            {
                                Cursor.SetCursor(cursorArrow_70, Vector2.zero, CursorMode.ForceSoftware);
                                print("m70");
                            }
                            else
                            {
                                if (UIconfig.screWidth / 100 < curssz)
                                {
                                    Cursor.SetCursor(cursorArrow_100, Vector2.zero, CursorMode.ForceSoftware);
                                    print("m100");
                                }
                                else
                                {
                                    if (UIconfig.screWidth / 140 < curssz)
                                    {
                                        Cursor.SetCursor(cursorArrow_140, Vector2.zero, CursorMode.ForceSoftware);
                                        print("m140");
                                    }
                                    else
                                    {
                                        if (UIconfig.screWidth / 200 < curssz)
                                        {
                                            Cursor.SetCursor(cursorArrow_200, Vector2.zero, CursorMode.ForceSoftware);
                                            print("m200");
                                        }
                                        else
                                        {
                                            Cursor.SetCursor(cursorArrow_300, Vector2.zero, CursorMode.ForceSoftware);
                                            print("m300");
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
    
    
            }
    
    
    
    
        }
    }