"Assets/Scripts/StartServer.cs" did not exist on "c20a2a45cfa4ad2cd396a1b55295f9de1787951c"
Newer
Older
using UnityEngine;
John Schihada
committed
public class ToolModeText : MonoBehaviour
{
private UnityEngine.UI.Text CachedTextField;
private void Awake()
John Schihada
committed
{
CachedTextField = GetComponentInChildren<UnityEngine.UI.Text>();
John Schihada
committed
CommunicationEvents.ToolModeChangedEvent.AddListener(OnToolModeChanged);
}
void OnToolModeChanged(int id)
{
//When ToolMode changes: Change Text of active gadget
CachedTextField.text = GadgetBehaviour.gadgets[id].UiName;