Newer
Older
using UnityEngine;
using UnityEngine.EventSystems;
public class EventSystemChecker : MonoBehaviour
{
//public GameObject eventSystem;
// Use this for initialization
void Awake()
{
if (!FindObjectOfType<EventSystem>())
//Instantiate(eventSystem);
GameObject obj = new GameObject("EventSystem");
obj.AddComponent<EventSystem>();
// obsolete?: obj.AddComponent<StandaloneInputModule>().forceModuleActive = true;