Skip to content
Snippets Groups Projects
EventSystemChecker.cs 511 B
Newer Older
  • Learn to ignore specific revisions
  • BenniHome's avatar
    BenniHome committed
    using UnityEngine;
    using UnityEngine.EventSystems;
    
    public class EventSystemChecker : MonoBehaviour
    {
        //public GameObject eventSystem;
    
    
        // Use this for initialization
        void Awake()
        {
            if (!FindObjectOfType<EventSystem>())
    
    BenniHome's avatar
    BenniHome committed
            {
    
    BenniHome's avatar
    BenniHome committed
                GameObject obj = new GameObject("EventSystem");
                obj.AddComponent<EventSystem>();
    
                // obsolete?: obj.AddComponent<StandaloneInputModule>().forceModuleActive = true;
    
    BenniHome's avatar
    BenniHome committed
            }
    
    BenniHome's avatar
    BenniHome committed
    }