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ResetSaveDataButton_mobile.cs 948 B
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  • using UnityEngine;
    using UnityEngine.SceneManagement;
    using static StreamingAssetLoader;
    
    
    public class ResetSaveDataButton_mobile : MonoBehaviour
    {
        public void resetPlayerConfig_Bttn()
        {
            ResetPlayerConfig();
    
            //leads to RereadFiles_PersistentDataPath();
    
            ResetPlayerSaveGame();
            //ResetDataPath();
    
            print("resetPlayerSaveGame_Bttn, Todo");
        }
    
        public void resetDataPath_Bttn()
        {
            //ResetPlayerSaveGame();
            ResetDataPath();
    
        public void ResetAll_Bttn()
        {
            ReloadStreamingAsset();
            ResetPlayerSaveGame();
        }
    
        public void ReloadStreamingAsset_Bttn()
    
    
        public void GenerateAllDemoFiles()
        {
            GenerateDemoFiles.GenerateAll(); // has to happen in a Level.
            SceneManager.LoadScene("MainMenue"); // reload generated content
        }