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using UnityEngine;
using UnityEngine.SceneManagement;
using static UIconfig;
public class WaitingForLocalMMT : MonoBehaviour
{
private void Start()
{
}
private void Update()
{
if (CommunicationEvents.ServerRunning == true)
{
CommunicationEvents.ServerAdress = CommunicationEvents.ServerAddressLocal;
UnityEngine.Debug.Log("StartMainMenue");
SceneManager.LoadScene("MainMenue");
}
}
}