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Restart.cs 424 B
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  • using UnityEngine;
    using static StartServer;
    
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    public class Restart : MonoBehaviour
    {
        public void LoadStartScreen()
        {
    
            process.Kill();
            Level.solved = false;
    
            //TODO: CommunicationEvents.Facts.Clear();
    
            CommunicationEvents.Facts.hardreset();
    
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            UnityEngine.SceneManagement.SceneManager.LoadScene(0);
        }
    
    
        public void OnApplicationQuit()
        {
            process.Kill();
        }
    
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    }