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InputUI_Ctrl_mobile.cs 1.87 KiB
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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI; //andr
    using UnityEngine.SceneManagement;
    using System.IO; //
    using UnityEngine.Video;//streaming
    using UnityEngine.Networking;
    //using static StreamingAssetLoader;
    //using static CheckServer;
    //using static CommunicationEvents;
    using static UIconfig;
    
    
    public class InputUI_Ctrl_mobile : MonoBehaviour
    {
    
    
        //public int myUI_ID;
        public GameObject myself_GObj;
        //public GameObject parent_GObj;
        //public int backUI_ID;
        //public int optionsUI_ID;
        //public int failedUI_ID;
        public GameObject FrameITUI_GObj;
        public GameObject FrameITUI_mobile_GObj;
        private int FrameITUIversion_temp =-1;
    
    
        void Awake()
        {
            switch (UIconfig.FrameITUIversion)
            {
                case 1:
                    toMouseUI();
                    break;
                case 2:
                    toMobileUI();
                    break;
            }
    
        }
    
        public void toMouseUI()
        {
            if (FrameITUIversion_temp != 1)
            {
                toMouseUI2();
                FrameITUIversion_temp = 1;
            }
        }
        public void toMobileUI()
        {
            if (FrameITUIversion_temp != 2)
            {
                toMobileUI2();
                FrameITUIversion_temp = 2;
            }
        }
    
        public void toMouseUI2()
        {
            ClearUIC();
            //UIconfig.Andr_Start_menue_counter = 1;
    
            FrameITUI_GObj.SetActive(true); 
    
    
    
        }
    
        public void toMobileUI2()
        {
            ClearUIC();
            //UIconfig.Andr_Start_menue_counter = 1;
    
            FrameITUI_mobile_GObj.SetActive(true); 
    
    
    
        }
    
        /// <summary>
        /// Deactivates all Pages.
        /// </summary>
        private void ClearUIC()
        {
    
            for (int i = 0; i < myself_GObj.transform.childCount-1; i++) // -1: dont affect Gadgets
    
            {
                myself_GObj.transform.GetChild(i).gameObject.SetActive(false);
            }
        }
    
    
    }