Newer
Older
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
using static UIconfig;
public class InputUI_Ctrl_mobile : MonoBehaviour
{
//public int myUI_ID;
public GameObject myself_GObj;
//public GameObject parent_GObj;
//public int backUI_ID;
//public int optionsUI_ID;
//public int failedUI_ID;
public GameObject FrameITUI_GObj;
public GameObject FrameITUI_mobile_GObj;
private int FrameITUIversion_temp =-1;
void Awake()
{
switch (UIconfig.FrameITUIversion)
{
case 1:
toMouseUI();
break;
case 2:
toMobileUI();
break;
}
}
public void toMouseUI()
{
if (FrameITUIversion_temp != 1)
{
toMouseUI2();
FrameITUIversion_temp = 1;
}
}
public void toMobileUI()
{
if (FrameITUIversion_temp != 2)
{
toMobileUI2();
FrameITUIversion_temp = 2;
}
}
public void toMouseUI2()
{
ClearUIC();
//UIconfig.Andr_Start_menue_counter = 1;
FrameITUI_GObj.SetActive(true);
}
public void toMobileUI2()
{
ClearUIC();
//UIconfig.Andr_Start_menue_counter = 1;
FrameITUI_mobile_GObj.SetActive(true);
}
/// <summary>
/// Deactivates all Pages.
/// </summary>
private void ClearUIC()
{
for (int i = 0; i < myself_GObj.transform.childCount-1; i++) // -1: dont affect Gadgets
{
myself_GObj.transform.GetChild(i).gameObject.SetActive(false);
}
}
}