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LaunchMenue_mobile.cs 2.01 KiB
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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI; //andr
    using UnityEngine.SceneManagement;
    using System.IO; //
    using UnityEngine.Video;//streaming
    using UnityEngine.Networking;
    //using static CheckServer;
    ///using static CommunicationEvents;
    using static StreamingAssetLoader;
    using static UIconfig;
    
    //new InputSystem
    using UnityEngine.EventSystems;
    using UnityEngine.InputSystem.Layouts;
    
    public class LaunchMenue_mobile : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
    
    {
    
    
    
        public GameObject parentM_GObj;
        public GameObject optionsNetwM_GObj;
    
    
        public void OnPointerDown(PointerEventData eventData)
        {
            StartWithLastServerButton();
        }
        public void OnPointerUp(PointerEventData eventData)
        {
            
        }
    
    
    
    
    
        void Start()
        {
            
    
        }
    
        private void Update()
        {
            //UnityEngine.Debug.Log("StartMainMenue");
        }
    
    
        public void StartWithLastServerButton()
        {
    
            if (CommunicationEvents.ServerRunningA[6] == 2)
            {
                startNextSceneFunctionNewGame();
            }
            else
            {
                toNetwOptionsM();
            }
    
        }
    
    
    
        public void toNetwOptionsM()
        {
            ClearUIC();
            UIconfig.Andr_Start_menue_counter = 2;
            optionsNetwM_GObj.SetActive(true);
    
    
    
        }
    
        /// <summary>
        /// Deactivates all Pages.
        /// </summary>
        private  void ClearUIC()
        {
    
            for (int i = 0; i < parentM_GObj.transform.childCount; i++)
            {
                parentM_GObj.transform.GetChild(i).gameObject.SetActive(false);
            }
        }
    
    
    
        
        public static void startNextSceneFunctionNewGame()
        {
            NetworkJSON_Save();
            CommunicationEvents.ServerAdress = "http://" + CommunicationEvents.selecIP;
    
            CommunicationEvents.ServerRunning = true;
    
            //UnityEngine.Debug.Log("StartMainMenue");
            //UnityEngine.Debug.Log("CommunicationEvents.ServerAdress = " + CommunicationEvents.ServerAdress);