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CheckServerPush.cs 458 B
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  • using UnityEngine;
    using UnityEngine.EventSystems;
    using static CommunicationEvents;
    
    public class CheckServerPush : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
    {
    
        public void OnPointerDown(PointerEventData eventData)
        {
    
            foreach (ServerSlotData server in ServerSlots.Values)
            {
                StartCoroutine(server.UpdateServerStatus());
            }
    
        public void OnPointerUp(PointerEventData eventData)
        {
    
        }
    }