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cursor_script1.cs 600 B
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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class cursor_script1 : MonoBehaviour
    {
    
        //DEMO TO COPY FROM
        public Texture2D cursorArrow;
        public Texture2D cursorPickaxe;
    
        void Start()
        {
            // Cursor.visible = false;
            Cursor.SetCursor(cursorArrow, Vector2.zero, CursorMode.ForceSoftware);
        }
    
        void OnMouseEnter()
        {
            Cursor.SetCursor(cursorPickaxe, Vector2.zero, CursorMode.ForceSoftware);
        }
    
        void OnMouseExit()
        {
            Cursor.SetCursor(cursorArrow, Vector2.zero, CursorMode.ForceSoftware);
        }
    
    }