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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class cursor_script1 : MonoBehaviour
{
//DEMO TO COPY FROM
public Texture2D cursorArrow;
public Texture2D cursorPickaxe;
void Start()
{
// Cursor.visible = false;
Cursor.SetCursor(cursorArrow, Vector2.zero, CursorMode.ForceSoftware);
}
void OnMouseEnter()
{
Cursor.SetCursor(cursorPickaxe, Vector2.zero, CursorMode.ForceSoftware);
}
void OnMouseExit()
{
Cursor.SetCursor(cursorArrow, Vector2.zero, CursorMode.ForceSoftware);
}
}