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Marco Zimmer
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using UnityEngine;
public class GlobalBehaviour : MonoBehaviour
{
//Make sure when using RGBA-Colors, the A-value of animationStartColor
//and animationEndColor is the same OR try with value = 255
public static Color hintAnimationStartColor;
public static Color hintAnimationEndColor;
public static float hintAnimationDuration;
void Awake()
{
Marco Zimmer
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StageStatic.ShallowLoadStages();