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  • using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.Events;
    
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    using UnityEngine.EventSystems;
    
    
    public class WorldCursor : MonoBehaviour
    {
    
        public RaycastHit Hit;
    
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            //Set MarkPointMode as the default ActiveToolMode
    
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            this.ActiveToolMode = ToolMode.ExtraMode;//ToolMode.MarkPointMode;
            CommunicationEvents.ToolModeChangedEvent.Invoke(this.ActiveToolMode);
            //TODO: we probably can configure these things to automatically trigger when the variable is changed...
            CommunicationEvents.ActiveToolMode = this.ActiveToolMode;
            //redundant for now, but we probably want to have the activetool mode available globally
    
        }
    
        // Update is called once per frame
        void Update()
        {
            Ray ray = Cam.ScreenPointToRay(Input.mousePosition);
    
           
            int layerMask = 1 << LayerMask.NameToLayer("Player"); //only hit player
            layerMask = ~layerMask; //ignore Player
    
    
            if(Physics.Raycast(ray, out Hit, 30f, layerMask)){
                transform.position = Hit.point;
                transform.up = Hit.normal;
                transform.position += .01f * Hit.normal;
    
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                transform.position = Cam.ScreenToWorldPoint(Input.mousePosition);
    
                transform.up = -Cam.transform.forward;
            }
    
    
            //Check if the ToolMode was switched
            CheckToolModeSelection();
    
        //Deactivate LineRenderer so that no Line gets drawn when Cursor changes
    
    
        //Check if left Mouse-Button was pressed and handle it
        void CheckMouseButtons(Ray ray)
        {
            if (Input.GetMouseButtonDown(0))
            {
    
              
               CommunicationEvents.TriggerEvent.Invoke(Hit);
                  
    
        void CheckToolModeSelection() {
            if (Input.GetButtonDown("ToolMode")) {
                //Change the ActiveToolMode dependent on which Mode was selected
                if ((int)this.ActiveToolMode == Enum.GetNames(typeof(ToolMode)).Length - 1)
                {
                    this.ActiveToolMode = 0;
                }
                else {
                    this.ActiveToolMode++;
                }
    
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                CommunicationEvents.ActiveToolMode = this.ActiveToolMode;
    
                //Invoke the Handler for the Facts
                CommunicationEvents.ToolModeChangedEvent.Invoke(this.ActiveToolMode);
            }
        }