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DisplayFacts.cs 3.49 KiB
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  • using System.Collections.Generic;
    
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    using UnityEngine;
    
    using TMPro;
    
    using static CommunicationEvents;
    
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    public class DisplayFacts : MonoBehaviour
    {
    
        public static Dictionary<Type, GameObject> prefabDictionary;
    
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        public static Dictionary<string, GameObject> displayedFacts = new();
    
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        [SerializeField] private GameObject factSpotPrefab;
    
    
        public Transform factscreenContent;
    
        [Header("FactPrefabs")]
    
        public GameObject prefab_Point;
        public GameObject prefab_Distance;
        public GameObject prefab_Angle;
        public GameObject prefab_Default;
    
        public GameObject prefab_OnLine;
        public GameObject prefab_Line;
    
        public GameObject prefab_ParallelLineFact;
        public GameObject prefab_RectangleFact;
        public GameObject prefab_RadiusFact;
        public GameObject prefab_AreaCircle;
        public GameObject prefab_ConeVolume;
        public GameObject prefab_OrthogonalCircleLine;
        public GameObject prefab_TruncatedConeVolume;
        public GameObject prefab_RightAngle;
    
        public GameObject prefab_CylinderVolume;
    
        public GameObject prefab_EqualFact;
        public GameObject prefab_UnEqualFact;
    
        public GameObject prefab_TestFact;
    
    
    
    
    
    
        public GameObject prefab_CircleFact;
        public GameObject prefab_OnCircleFact;
        public GameObject prefab_AngleCircleLineFact;
    
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        //Start is called before the first frame update
    
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        void Start()
        {
    
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            prefabDictionary = new Dictionary<Type, GameObject>() {
                {typeof(PointFact), prefab_Point},
                {typeof(LineFact), prefab_Distance},
                {typeof(RayFact), prefab_Line},
                {typeof(AngleFact), prefab_Angle},
    
                {typeof(OnLineFact), prefab_OnLine},
                {typeof(ParallelLineFact), prefab_ParallelLineFact},
    
                {typeof(CircleFact), prefab_CircleFact},
                {typeof(OnCircleFact), prefab_OnCircleFact},
                {typeof(AngleCircleLineFact), prefab_AngleCircleLineFact},
                {typeof(RadiusFact), prefab_RadiusFact},
                {typeof(AreaCircleFact), prefab_AreaCircle},
                {typeof(ConeVolumeFact), prefab_ConeVolume},
                {typeof(OrthogonalCircleLineFact), prefab_OrthogonalCircleLine },
                {typeof(TruncatedConeVolumeFact), prefab_TruncatedConeVolume },
                {typeof(RightAngleFact), prefab_RightAngle },
    
                {typeof(CylinderVolumeFact), prefab_CylinderVolume},
    
                {typeof(EqualCirclesFact), prefab_EqualFact },
                {typeof(UnEqualCirclesFact), prefab_UnEqualFact },
    
                {typeof(TestFact), prefab_TestFact },
    
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            };
    
    
            AddFactEvent.AddListener(AddFact);
    
            RemoveFactEvent.AddListener(RemoveFact);
    
            AnimateExistingFactEvent.AddListener(AnimateFact);
    
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        }
    
    
        public void AddFact(Fact fact) {
    
            var display = CreateDisplay(transform, fact);
            display.transform.localPosition = Vector3.zero;
            displayedFacts.Add(fact.Id, display);
    
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        }
    
    
        public void RemoveFact(Fact fact)
        {
    
            // destroy factSpot (parent of displayed fact) and the fact display with it
            Destroy(displayedFacts[fact.Id].transform.parent);
    
        public void AnimateFact(Fact fact) {
    
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            factIcon.GetComponentInChildren<ImageHintAnimation>().AnimationTrigger();
    
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        }
    
        private GameObject CreateDisplay(Transform transform, Fact fact)
    
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        {
    
            var spot = Instantiate(factSpotPrefab, factscreenContent);
            return fact.instantiateDisplay(prefabDictionary[fact.GetType()], spot.transform);
    
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    }