Newer
Older
using UnityEngine;
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
public class InputUI_Ctrl_mobile : MonoBehaviour
{
//public int myUI_ID;
//public GameObject parent_GObj;
//public int backUI_ID;
//public int optionsUI_ID;
//public int failedUI_ID;
public GameObject FrameITUI_GObj;
public GameObject FrameITUI_mobile_GObj;
void Awake()
{
switch (UIconfig.FrameITUIversion)
{
case 1:
}
/// <summary>
/// Deactivates all Pages.
/// </summary>
private void ClearUIC()
for (int i = 0; i < gameObject.transform.childCount - 1; i++) // -1: dont affect Gadgets
}
}
// I cannot see benefit
//public void toMouseUI()
//{
// if (FrameITUIversion_temp != 1)
// {
// toMouseUI2();
// FrameITUIversion_temp = 1;
// }
//}
//public void toMobileUI()
//{
// if (FrameITUIversion_temp != 2)
// {
// toMobileUI2();
// FrameITUIversion_temp = 2;
// }
//}
//public void toMouseUI2()
//{
// ClearUIC();
// //UIconfig.Andr_Start_menu_counter = 1;
// FrameITUI_GObj.SetActive(true);
//public void toMobileUI2()
//{
// ClearUIC();
// //UIconfig.Andr_Start_menu_counter = 1;
// FrameITUI_mobile_GObj.SetActive(true);