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InputUI_Ctrl_mobile.cs 1.78 KiB
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  • using UnityEngine;
    //using static StreamingAssetLoader;
    //using static CheckServer;
    //using static CommunicationEvents;
    
    
    public class InputUI_Ctrl_mobile : MonoBehaviour
    {
    
    
        //public int myUI_ID;
        //public GameObject parent_GObj;
        //public int backUI_ID;
        //public int optionsUI_ID;
        //public int failedUI_ID;
        public GameObject FrameITUI_GObj;
        public GameObject FrameITUI_mobile_GObj;
    
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        private int FrameITUIversion_temp = -1;
    
        void Awake()
        {
            switch (UIconfig.FrameITUIversion)
            {
                case 1:
    
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                    ClearUIC();
                    FrameITUI_GObj.SetActive(true);
    
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                    ClearUIC();
                    FrameITUI_mobile_GObj.SetActive(true);
    
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        /// <summary>
        /// Deactivates all Pages.
        /// </summary>
        private void ClearUIC()
    
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            for (int i = 0; i < gameObject.transform.childCount - 1; i++) // -1: dont affect Gadgets
    
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                gameObject.transform.GetChild(i).gameObject.SetActive(false);
    
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        // I cannot see benefit 
        //public void toMouseUI()
        //{
        //    if (FrameITUIversion_temp != 1)
        //    {
        //        toMouseUI2();
        //        FrameITUIversion_temp = 1;
        //    }
        //}
        //public void toMobileUI()
        //{
        //    if (FrameITUIversion_temp != 2)
        //    {
        //        toMobileUI2();
        //        FrameITUIversion_temp = 2;
        //    }
        //}
    
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        //public void toMouseUI2()
        //{
        //    ClearUIC();
        //    //UIconfig.Andr_Start_menu_counter = 1;
        //    FrameITUI_GObj.SetActive(true);
    
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        //}
    
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        //public void toMobileUI2()
        //{
        //    ClearUIC();
        //    //UIconfig.Andr_Start_menu_counter = 1;
        //    FrameITUI_mobile_GObj.SetActive(true);
    
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        //}