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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class WorldCursor : MonoBehaviour
{
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//Set MarkPointMode as the default ActiveToolMode
// ActiveToolMode = ToolMode.ExtraMode;//ToolMode.MarkPointMode;
CommunicationEvents.ToolModeChangedEvent.Invoke(ActiveToolMode);
}
// Update is called once per frame
void Update()
{
Ray ray = Cam.ScreenPointToRay(Input.mousePosition);
int layerMask = 1 << LayerMask.NameToLayer("Player"); //only hit player
layerMask = ~layerMask; //ignore Player
if(Physics.Raycast(ray, out Hit, 30f, layerMask)){
transform.position = Hit.point;
transform.up = Hit.normal;
transform.position += .01f * Hit.normal;
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CheckMouseButtons(ray);
transform.position = Cam.ScreenToWorldPoint(Input.mousePosition);
transform.up = -Cam.transform.forward;
}
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//Check if left Mouse-Button was pressed and handle it
void CheckMouseButtons(Ray ray)
{
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if (Input.GetMouseButtonDown(0))
{
if (EventSystem.current.IsPointerOverGameObject()) return; //this prevents rays from shooting through ui
CommunicationEvents.TriggerEvent.Invoke(Hit);
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}
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