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DataContainerGadgetInit.cs 522 B
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  • using UnityEngine;
    
    [CreateAssetMenu(fileName = "DataContainerGadgetInit", menuName = "ScriptableObjects/SpawnDataContainerGadgetInit", order = 1)]
    public class DataContainerGadgetInit : ScriptableObject
    {
        public int Rank = -1;
        public float MaxRange = float.PositiveInfinity;
        public float MaxHeight = float.PositiveInfinity;
    
        public string UiName = "Not Defined";
    
        public int MaterialIndx = 0;
        public int ButtonIndx = 0;
    
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        public LayerMask LayerHitMask;
    
        public LayerMask SecondaryLayerMask;
    }