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using UnityEngine;
[CreateAssetMenu(fileName = "DataContainerGadgetInit", menuName = "ScriptableObjects/SpawnDataContainerGadgetInit", order = 1)]
public class DataContainerGadgetInit : ScriptableObject
{
public int Rank = -1;
public float MaxRange = float.PositiveInfinity;
public float MaxHeight = float.PositiveInfinity;
public string UiName = "Not Defined";
public int MaterialIndx = 0;
public int ButtonIndx = 0;