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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public static class CommunicationEvents
{
/* public class PointEvent : UnityEvent<RaycastHit,int>
{
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public class LineEvent : UnityEvent<int, int, int> {
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}
public class FactEvent : UnityEvent<int>
{
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}*/
public class HitEvent : UnityEvent<RaycastHit>
{
public class FactEvent : UnityEvent<Fact>
public class MouseOverFactEvent : UnityEvent<Transform>
{
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}
public class ToolModeEvent : UnityEvent<ToolMode> {
}
public static HitEvent TriggerEvent = new HitEvent();
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public static ToolModeEvent ToolModeChangedEvent = new ToolModeEvent();
/*
public static FactEvent AddPointEvent = new FactEvent();
public static FactEvent AddLineEvent = new FactEvent();
public static FactEvent AddAngleEvent = new FactEvent();
*/
public static FactEvent AddFactEvent = new FactEvent();
public static FactEvent RemoveFactEvent = new FactEvent();
public static List<Fact> Facts = new List<Fact>();
// public static MouseOverFactEvent HighlightEvent = new MouseOverFactEvent();
//public static MouseOverFactEvent EndHighlightEvent = new MouseOverFactEvent();