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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    using TMPro;
    
    using UnityEngine.Networking;
    
    
    public class ScrollDetails : MonoBehaviour
    {
    
    
        public GameObject parameterDisplayPrefab;
    
        public Scroll scroll;
    
    
        public int x_Start;
        public int y_Start;
        public int y_Paece_Between_Items;
    
        public GameObject[] ParameterDisplays;
    
    
        public string situationTheory = "http://BenniDoes.Stuff?SituationTheory";
    
    
        public Vector3 GetPosition(int i)
        {
            return new Vector3(x_Start, y_Start + i * (-y_Paece_Between_Items ), 0f);
        }
    
        // Start is called before the first frame update
        void Start()
        {
            
        }
    
        // Update is called once per frame
        void Update()
        {
            
        }
    
        public void setScroll(Scroll s) {
    
            Transform scrollView = gameObject.transform.GetChild(2);
            Transform viewport = scrollView.GetChild(0);
    
            this.scroll = s;
    
            //wipe out old Displays
            for (int i = 0; i < this.ParameterDisplays.Length; i++) {
                Destroy(ParameterDisplays[i]);
            }
            this.ParameterDisplays = new GameObject[s.declarations.Length];
            for (int i = 0; i < s.declarations.Length; i++) {
    
                var obj = Instantiate(parameterDisplayPrefab, Vector3.zero, Quaternion.identity, transform);
    
                obj.GetComponent<RectTransform>().localPosition = GetPosition(i);
                obj.transform.GetChild(1).gameObject.GetComponent<TextMeshProUGUI>().text = s.declarations[i].description;
                obj.transform.SetParent(viewport);
                this.ParameterDisplays[i] = obj;
            }
            gameObject.transform.GetChild(1).gameObject.GetComponent<TextMeshProUGUI>().text = s.description;
    
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        public void magicButton() {
    
            string view = sendView();
            if (view.Equals(FAIL)) {
                Debug.Log("DAS HAT NICHT GEKLAPPT");
                //TODO: hier ne Art PopUp, wo drin steht, dass das nicht geklappt hat
                return;
            }
            string ret = pushout(view);
            Debug.Log(ret);
    
    
        string FAIL = "FAIL";
        class ViewResponse {
             public string view;
        }
    
        private string sendView() {
    
            string jsonRequest = @"{";
            jsonRequest = jsonRequest + @" ""from"":""" + this.scroll.problemTheory + @""", "; 
            jsonRequest = jsonRequest + @" ""to"":""" + this.situationTheory + @""", ";
            jsonRequest = jsonRequest + @" ""mappings"": { ";
    
    
            for (int i = 0; i < ParameterDisplays.Length; i++)
            {
                Fact fact_i = ParameterDisplays[i].GetComponentInChildren<DropHandling>().currentFact;
    
                var drophandler = ParameterDisplays[i].GetComponentInChildren<DropHandling>();
    
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                Declaration decl_i = scroll.declarations[i];
    
                jsonRequest = jsonRequest + @" """+decl_i.identifier +@""":""" + fact_i.backendURI + @""",";
    
                if (decl_i.value != null && fact_i.backendValueURI != null)
    
                {
                    jsonRequest = jsonRequest + @" """ + decl_i.value + @""":""" + fact_i.backendValueURI + @""",";
                }
            }
            //removing the last ','
            jsonRequest = jsonRequest.Substring(0, jsonRequest.Length - 1);
            jsonRequest = jsonRequest + "}}";
    
            
            UnityWebRequest www = UnityWebRequest.Put("localhost:8081/view/add", jsonRequest);
            www.method = UnityWebRequest.kHttpVerbPOST;
            var async = www.Send();
            while (!async.isDone) { }
    
            if (www.isNetworkError || www.isHttpError)
            {
                Debug.Log(www.error);
                return FAIL;
            }
            else
            {
                string answer = www.downloadHandler.text;
                return JsonUtility.FromJson<ViewResponse>(answer).view;
            }
        }
    
    
        private string pushout(string view) {
            string path = "localhost:8081/pushout?";
            path = path + "problem=" + this.scroll.problemTheory + "&";
            path = path + "solution=" + this.scroll.solutionTheory + "&";
            path = path + "view=" + view;
            UnityWebRequest www = UnityWebRequest.Get(path);
            var async = www.Send();
            while (!async.isDone) { }
    
    
            if (www.isNetworkError || www.isHttpError)
            {
                Debug.Log(www.error);
                //TODO: hier ne Art PopUp, wo drin steht, dass das nicht geklappt hat
    
                return FAIL;
    
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            }
    
                string answer = www.downloadHandler.text;
                return answer;
                //TODO Parse Anwser from JSON TO FACTS...
            }
    
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        }