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IngameUI_OnOff_mobile.cs 2.14 KiB
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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI; //andr
    using UnityEngine.SceneManagement;
    using System.IO; //
    using UnityEngine.Video;//streaming
    using UnityEngine.Networking;
    //using static StreamingAssetLoader;
    //using static CheckServer;
    //using static CommunicationEvents;
    using static UIconfig;
    
    
    public class IngameUI_OnOff_mobile : MonoBehaviour
    {
    
        public GameObject myself_GObj;
        public int myUI_ID;
        public int default_value;
        private bool cA;
    
    
        void Start()
        {
            cA = CheckArray();
            if (cA)
            {
                if (UIconfig.CanvasOnOff_Array[myUI_ID] != 2 || UIconfig.CanvasOnOff_Array[myUI_ID] != 3)
                {
                    
                    UIconfig.CanvasOnOff_Array[myUI_ID] = default_value;
                    //Update();
                }
            }
        }
    
        private void Update()
        {
            if (cA)
            {
                switch (UIconfig.CanvasOnOff_Array[myUI_ID])
                {
                    case 1:
                        ActivateUIC();
                        break;
                    case 0:
                        ClearUIC();
                        break;
                    case 3:
                        ActivateUIC();
                        break;
                    case 2:
                        ClearUIC();
                        break;
    
                    default:
                        ClearUIC();
                        break;
                }
            }
        }
        
        private bool CheckArray()
        {
            if (myUI_ID >= 0 && myUI_ID < UIconfig.CanvasOnOff_Array.Length)
            {
                return true;
            }
            return false;
        }
    
    
        /// <summary>
        /// Deactivates all Pages.
        /// </summary>
        private void ActivateUIC()
        {
    
            for (int i = 0; i < myself_GObj.transform.childCount; i++)
            {
                myself_GObj.transform.GetChild(i).gameObject.SetActive(true);
            }
        }
    
    
        /// <summary>
        /// Deactivates all Pages.
        /// </summary>
        private void ClearUIC()
        {
            
            for (int i = 0; i < myself_GObj.transform.childCount; i++)
            {
                myself_GObj.transform.GetChild(i).gameObject.SetActive(false);
            }
        }
    
        
    }