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ToolModeText.cs 487 B
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  •     private UnityEngine.UI.Text CachedTextField;
    
        private void Awake()
    
            CachedTextField = GetComponentInChildren<UnityEngine.UI.Text>();
    
            CommunicationEvents.ToolModeChangedEvent.AddListener(OnToolModeChanged);
        }
    
    
            //When ToolMode changes: Change Text of active gadget
    
            CachedTextField.text = GadgetBehaviour.gadgets[id].UiName;