Newer
Older
using UnityEngine;
using UnityEngine.EventSystems;
using static CommunicationEvents;
public class CheckServerPush : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
public int CheckServer_0;
public int CheckServer_1;
public int CheckServer_2;
public int CheckServer_3;
public int CheckServer_4;
public int CheckServer_5;
public int CheckServer_6;
Stefan Richter
committed
public int CheckServer_7;
public int CheckServer_8;
public void OnPointerDown(PointerEventData eventData)
{
CheckServerA[0] = CheckServer_0;
CheckServerA[1] = CheckServer_1;
CheckServerA[2] = CheckServer_2;
CheckServerA[3] = CheckServer_3;
CheckServerA[4] = CheckServer_4;
CheckServerA[5] = CheckServer_5;
CheckServerA[6] = CheckServer_6;
Stefan Richter
committed
CheckServerA[7] = CheckServer_7;
CheckServerA[8] = CheckServer_8;
public void OnPointerUp(PointerEventData eventData)
{
}
}