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using UnityEngine;
//using static CheckServer;
using UnityEngine.EventSystems;
public class SceneSwitcher : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
public int switchToScene_ID;
void Start()
{
}
private void Update()
{
}
public void OnPointerDown(PointerEventData data)
{
}
public void OnPointerUp(PointerEventData data)
{
NowsSwitchToScene(switchToScene_ID);
}
public void NowsSwitchToScene(int switchToSceneID_2)
{
case 3:
SceneManager.LoadScene("LaunchMenue");
break;
case 4:
SceneManager.LoadScene("MainMenue");
break;
default:
SceneManager.LoadScene("LaunchMenue");
break;
}