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SceneSwitcher.cs 950 B
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  • using UnityEngine;
    //using static CheckServer;
    using UnityEngine.EventSystems;
    
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    using UnityEngine.SceneManagement;
    
    
    
    public class SceneSwitcher : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
    {
        public int switchToScene_ID;
    
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            // Debug.Log(debug_path);
    
        }
    
        public void OnPointerDown(PointerEventData data)
        {
    
        }
    
    
        public void OnPointerUp(PointerEventData data)
        {
            NowsSwitchToScene(switchToScene_ID);
    
        }
    
        public void NowsSwitchToScene(int switchToSceneID_2)
        {
    
    
    
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            switch (switchToSceneID_2)
    
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                case 3:
                    SceneManager.LoadScene("LaunchMenue");
                    break;
                case 4:
                    SceneManager.LoadScene("MainMenue");
                    break;
    
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                    SceneManager.LoadScene("LaunchMenue");
                    break;
    
            }