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LengthObject.cs 374 B
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    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
        [CreateAssetMenu(fileName = "new DefaultObject", menuName = "Inventory System/Items/Length")]
    public class LengthObject : ItemObject
    {
        public string PointA;
        public string PointB;
        public double Lenght;
    
    
        public void Awake()
        {
           type = ItemType.LengthFact;
        }
    }