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LengthObject.cs
LengthObject.cs 374 B
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "new DefaultObject", menuName = "Inventory System/Items/Length")]
public class LengthObject : ItemObject
{
public string PointA;
public string PointB;
public double Lenght;
public void Awake()
{
type = ItemType.LengthFact;
}
}