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GenerateDemoFiles.cs 12.1 KiB
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  • using System.Collections.Generic;
    using UnityEngine;
    using static CommunicationEvents;
    
    using static UnityEditor.PlayerSettings;
    using static CanonBallProblemCalculator;
    using Unity.Mathematics;
    using System;
    
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    using static SOMDocManager;
    
    
    public class GenerateDemoFiles
    {
        public static void GenerateAll()
        {
    
            if (UnityEngine.Object.FindObjectOfType<GadgetBehaviour>(true) == null)
    
                Debug.LogError("Cannot GenerateDemoFiles without populated GadgetManager");
                return;
            }
    
            Debug.LogWarning("Generating and Overwriting Stage Files");
    
            Action[] DemoGeneration = new Action[]{
                GenerateTreeStage,
                GenerateRiverStage,
                GenerateCanonBallStage
            };
    
            foreach (Action action in DemoGeneration)
                try
                {
                    action();
                    Debug.Log("Successfully executed " + action.Method.Name);
                }
                catch (Exception ex)
                {
                    Debug.LogError("Exception while executing " + action.Method.Name);
                    Debug.LogException(ex);
                }
    
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            StageStatic.StageOfficial = null;
            StageStatic.StageLocal = null;
    
        public static void GenerateTreeStage()
    
        {
            // Params
            float minimalSolutionHight = 6;
    
            // Generate Stage
    
            Stage demo = new Stage
    
            (
                number: 1,
                category: "Demo Category",
                name: "TechDemo A",
                scene: "RiverWorld",
                description: "Tree Stage",
                local: false
            );
    
            // needed to generate facts
    
            StageStatic.StageOfficial = new Dictionary<string, Stage>
    
                buttom = new PointFact(Vector3.zero, Vector3.up, StageStatic.stage.solution),
                top = new PointFact(Vector3.zero + Vector3.up * minimalSolutionHight, Vector3.up, StageStatic.stage.solution);
    
            StageStatic.stage.solution.Add(buttom, out _, false, null, null);
            StageStatic.stage.solution.Add(top, out _, true, null, null);
    
            LineFact target = new LineFact(buttom.Id, top.Id, StageStatic.stage.solution);
    
            var target_Id = StageStatic.stage.solution.Add(target, out _, true, null, null);
    
            StageStatic.stage.solution.ValidationSet =
    
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                new List<SolutionOrganizer.SubSolution>
    
                { new SolutionOrganizer.SubSolution(new HashSet<string> { target_Id }, null, null, new LineFactHightDirectionComparer()) };
    
            // Set Gadgets/ Scrolls
    
            StageStatic.stage.AllowedGadgets = null;
    
            StageStatic.stage.AllowedScrolls = null;
    
            StageStatic.SetMode(StageStatic.Mode.Create);
    
            StageStatic.stage.store(false, true);
    
        public static void GenerateRiverStage()
    
        {
            // Params
            float minimalSolutionHight = 6;
    
            // Generate Stage
            Stage demo = new Stage
    
            (
                number: 2,
                category: "Demo Category",
                name: "TechDemo B",
                scene: "RiverWorld",
                description: "River Stage",
                local: false
            );
    
    
            // needed to generate facts
            StageStatic.StageOfficial = new Dictionary<string, Stage>
            {
                { demo.name, demo },
            };
            StageStatic.SetStage(demo.name, false);
    
            // Populate Solution
            PointFact
                buttom = new PointFact(Vector3.zero, Vector3.up, StageStatic.stage.solution),
                top = new PointFact(Vector3.zero + Vector3.up * minimalSolutionHight, Vector3.up, StageStatic.stage.solution);
    
    
            StageStatic.stage.solution.Add(buttom, out _, false, null, null);
            StageStatic.stage.solution.Add(top, out _, true, null, null);
    
    
            LineFact target = new LineFact(buttom.Id, top.Id, StageStatic.stage.solution);
    
            var target_Id = StageStatic.stage.solution.Add(target, out _, true, null, null);
    
    
            // Set Solution
            StageStatic.stage.solution.ValidationSet =
                new List<SolutionOrganizer.SubSolution> {
                    new SolutionOrganizer.SubSolution(new HashSet<string> { target_Id }, null, null, new LineFactHightDirectionComparer()),
                    new SolutionOrganizer.SubSolution(new HashSet<string> { target_Id }, null, null, new LineSpanningOverRiverWorldComparer()),
                    new SolutionOrganizer.SubSolution(null, new List<int> { 1 }, new List<int> { 0 }, new LineFactHightComparer()),
                };
    
    
            // Set Gadgets/ Scrolls
    
            StageStatic.stage.AllowedGadgets = new() { new Pointer(), new Tape(), new AngleTool(), new LineTool(), new LotTool(), new Pendulum(), new Remover() }; //, new EqualCircleGadget(), new TestMiddlePoint() };
    
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            StageStatic.stage.AllowedScrolls = new() {
                "http://mathhub.info/FrameIT/frameworld?OppositeLen",
                //"http://mathhub.info/FrameIT/frameworld?SupplementaryAngles",
                //"http://mathhub.info/FrameIT/frameworld?AngleSum",
                //"http://mathhub.info/FrameIT/frameworld?Pythagoras",
                //"http://mathhub.info/FrameIT/frameworld?CylinderVolumeScroll",
                //"http://mathhub.info/FrameIT/frameworld?CircleLineAngleToAngleScroll",
                //"http://mathhub.info/FrameIT/frameworld?Midpoint",
                //"http://mathhub.info/FrameIT/frameworld?CircleScroll",
                //"http://mathhub.info/FrameIT/frameworld?CircleLineAngleScroll",
                //"http://mathhub.info/FrameIT/frameworld?CircleAreaScroll",
                //"http://mathhub.info/FrameIT/frameworld?ConeVolumeScroll",
                //"http://mathhub.info/FrameIT/frameworld?TruncatedConeVolumeScroll",
            };
    
            // Save
    
            StageStatic.SetMode(StageStatic.Mode.Create);
    
            StageStatic.stage.store(false, true);
    
    
        public static void GenerateCanonBallStage()
        {
            // Params //List<Wall> walls, T starPos, T starVec, T gravity, int dimension
            int
                dim_const = 0,
                dim_A = 2,
                dim_B = 1;
    
    
    
            float2 StartPos_py = new(380, 300);
            float2 StartVec_py = new(-490, 150);
            float2 Gravity_py = new(0, -200);
    
            (int x, int y, int width, int angle_deg, double bounce)[] PythonParams = {
                (250, 0, 50, 0, 2.0 ),
                (0, 0, 400, 90, 0.9 ),
                (400, 0, 400, 90, 0.9),
                (0, 400, 400, 0, 0.9),
                (50, 200, 100, 45, 1),
                (150, 100, 50, 0, 0.9),
                (200, 200, 100, 120, 0.9),
                (300, 300, 80, 150, 0.9),
                (300, 100, 100, 30, 0.8),
                (50, 50, 100, 60, 0.9),
                (300, 0, 100, 0, 0.4),
                (0, 0, 250, 0, 0.1),
            };
    
            //Parse PythonParams
            Vector3
                StartPos = Vector3.zero,
                StartVec = Vector3.zero,
                Gravity = Vector3.zero;
    
            StartPos[dim_A] = StartPos_py[0] * Py_factor;
            StartPos[dim_B] = StartPos_py[1] * Py_factor;
            StartVec[dim_A] = StartVec_py[0] * Py_factor;
            StartVec[dim_B] = StartVec_py[1] * Py_factor;
            Gravity[dim_A] = Gravity_py[0] * Py_factor;
            Gravity[dim_B] = Gravity_py[1] * Py_factor;
    
            float[,,] Wall_parameter = new float[PythonParams.Length, 2, 2];
            float[] Bounce_parameter = new float[PythonParams.Length];
            for (uint i = 0; i < PythonParams.Length; i++)
            {
                Wall_parameter[i, 0, 0] = Py_factor * (PythonParams[i].x);
                Wall_parameter[i, 0, 1] = Py_factor * (PythonParams[i].y);
    
                Wall_parameter[i, 1, 0] = Py_factor * (PythonParams[i].x + PythonParams[i].width * Mathf.Cos(MathfExtensions.ToRadians(PythonParams[i].angle_deg)));
                Wall_parameter[i, 1, 1] = Py_factor * (PythonParams[i].y + PythonParams[i].width * Mathf.Sin(MathfExtensions.ToRadians(PythonParams[i].angle_deg)));
    
                Bounce_parameter[i] = (float)PythonParams[i].bounce;
            }
    
            // Generate Stage
            Stage demo = new Stage
            (
                number: 2,
                category: "Demo Category",
                name: "CanonBall A",
                scene: "RiverWorld",
                description: "CanonBall Test",
                local: false
            );
    
            // needed to generate facts
            StageStatic.StageOfficial = new Dictionary<string, Stage>
            {
                { demo.name, demo },
            };
            StageStatic.SetStage(demo.name, false);
    
            // Populate Solution
            List<Wall> Walls = new();
            for (int i = 0; i < PythonParams.Length; i++)
            {
                Vector3 tmpVec = Vector3.zero;
    
                tmpVec[dim_A] = Wall_parameter[i, 0, 0];
                tmpVec[dim_B] = Wall_parameter[i, 0, 1];
                PointFact topA = new(tmpVec, Vector3.up, StageStatic.stage.solution);
                string topAURI = StageStatic.stage.solution.Add(topA, out _, false, null, null);
    
                tmpVec[dim_A] = Wall_parameter[i, 1, 0];
                tmpVec[dim_B] = Wall_parameter[i, 1, 1];
                PointFact topB = new(tmpVec, Vector3.up, StageStatic.stage.solution);
                string topBURI = StageStatic.stage.solution.Add(topB, out _, true, null, null);
    
    
                LineFact topology = new(topAURI, topBURI, StageStatic.stage.solution);
    
                string lineURI = StageStatic.stage.solution.Add(topology, out _, true, null, null);
    
                StageStatic.stage.solution.ExposedSolutionFacts.Add(lineURI);
    
    
                Walls.Add(new(topology, Bounce_parameter[i]));
            }
    
            // Set Solution
    
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            #region  CannonBallScroll
    
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            StageStatic.stage.solution.Add( // for CannonBallScroll
    
                new ListFact(Walls.Select(w => w.Topology.Id).ToArray(), typeof(LineFact), StageStatic.stage.solution),
    
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                out bool _, true, null, null
            );
    
    
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            // special case for Prototype
            string[] RRRRTupel = new string[Walls.Count];
            for (int i = 0; i < Walls.Count; i++)
            {
                RRRRTupel[i] = StageStatic.stage.solution.Add(
                    new TupelFact(null,
                        new[] {
                            SOMDoc.MakeTupel(new OMF[] { new(Walls[i].Topology.Point1.Point[dim_A]), new(Walls[i].Topology.Point1.Point[dim_B]) }),
                            SOMDoc.MakeTupel(new OMF[] { new(Walls[i].Topology.Point2.Point[dim_A]), new(Walls[i].Topology.Point2.Point[dim_B]) }),
                        },
                        StageStatic.stage.solution),
                    out bool _, true, null, null
                );
            }
            StageStatic.stage.solution.Add(
                new ListFact(RRRRTupel, typeof(TupelFact), StageStatic.stage.solution),
                out bool _, true, null, null
            );
            #endregion CannonBallScroll
    
    
            string BallURI = StageStatic.stage.solution.Add(
                new PointFact(StartPos, Vector3.up, StageStatic.stage.solution),
                out _, false, null, null);
    
            StageStatic.stage.solution.ExposedSolutionFacts.Add(BallURI);
    
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            CanonBallProblemCalculator calc = new(Walls, StartPos, StartVec, Gravity, dim_const, dim_A, dim_B, StageStatic.stage.solution);
    
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            string attacheFactURI = StageStatic.stage.solution.Add(
                new AttachedPositionFunction(BallURI, calc.Result_FuncCall_Id.ToArray(), StageStatic.stage.solution),
                out _, true, null, null);
    
            StageStatic.stage.solution.ExposedSolutionFacts.Add(attacheFactURI);
    
    
            //TODO: ~attach funcs + ~cheat?
    
            //StageStatic.stage.solution.ValidationSet =
            //        new List<SolutionOrganizer.SubSolution> {
            //        new SolutionOrganizer.SubSolution(new HashSet<string> { target_Id }, null, null, new LineFactHightDirectionComparer()),
            //        new SolutionOrganizer.SubSolution(new HashSet<string> { target_Id }, null, null, new LineSpanningOverRiverWorldComparer()),
            //        new SolutionOrganizer.SubSolution(null, new List<int> { 1 }, new List<int> { 0 }, new LineFactHightComparer()),
            //        };
    
            // Set Gadgets/ Scrolls
            StageStatic.stage.AllowedGadgets = null;
            StageStatic.stage.AllowedScrolls = null;
    
            // Save
            StageStatic.SetMode(StageStatic.Mode.Create);
            StageStatic.stage.store(false, true);
        }