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uploadMouseCursor.cs 2.03 KiB
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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI; //andr
    using UnityEngine.SceneManagement;
    using System.IO; //
    using UnityEngine.Video;//streaming
    using UnityEngine.Networking;
    
    using static UIconfig;
    using static StreamingAssetLoader;
    
    
    
    public class uploadMouseCursor : MonoBehaviour
    {
    
        public Texture2D cursorArrow_35;
        public Texture2D cursorArrow_50;
        public Texture2D cursorArrow_60;
        public Texture2D cursorArrow_70;
        public Texture2D cursorArrow_100;
        public Texture2D cursorArrow_140;
        public Texture2D cursorArrow_200;
        public Texture2D cursorArrow_300;
        /*
        public GameObject TAV_Slider;
        public GameObject TAvisibilityT;
        */
    
        private Color colChangeable = new Color(1f, 1f, 1f, 0.5f);
        private Color colChangeable2 = new Color(1f, 1f, 1f, 0.5f);
    
        private bool uploadedCursorSkins = false;
    
        //public GameObject TouchModeButton;
    
    
        //public GameObject back_GObj;
        private void Awake()
        {
            uploadCursor();
    
        }
        void Start()
        {
            //setMouse();
        }
    
        private void Update()
        {
    
        }
        public void uploadCursor()
        {
    
    
            //List<Tuple<int, Texture2D>> CursorTexture_List_011 = new List<Tuple<int, Texture2D>>();
            //CursorTexture_List_011.Add(new Tuple<int, Texture2D>(12, cursorArrow_35);
    
    
            CursorTexture_List_01.Add(new(35, cursorArrow_35));
            CursorTexture_List_01.Add(new(50, cursorArrow_50));
            CursorTexture_List_01.Add(new(60, cursorArrow_60));
            CursorTexture_List_01.Add(new(70, cursorArrow_70));
            CursorTexture_List_01.Add(new(100, cursorArrow_100));
            CursorTexture_List_01.Add(new(140, cursorArrow_140));
            CursorTexture_List_01.Add(new(200, cursorArrow_200));
            CursorTexture_List_01.Add(new(300, cursorArrow_300));
            uploadedCursorSkins = true;
            setMouse();
    
        }
    
    
    
    
    
    
        public void setMouse()
        {
    
            if (uploadedCursorSkins == false)
            {
                uploadCursor();
            }
            updateMouseCursor.setMouse();
        }
    
    }