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Stefan Richter authoredStefan Richter authored
GraphicOptionsMenu_mobile.cs 1.22 KiB
using UnityEngine;
using UnityEngine.UI; //andr
public class GraphicOptionsMenu_mobile : MonoBehaviour
{
public GameObject cursorScaler_Slider;
public GameObject cursorScaler_SliderT;
/*
public GameObject TAV_Slider;
public GameObject TAvisibilityT;
*/
private Color colChangeable = new Color(1f, 1f, 1f, 0.5f);
private Color colChangeable2 = new Color(1f, 1f, 1f, 0.5f);
//public GameObject TouchModeButton;
//public GameObject back_GObj;
void Start()
{
}
private void Update()
{
cursorScaler_Slider.GetComponent<Slider>().value = (float)((UIconfig.cursorSize) / (UIconfig.cursorsize_default * UIconfig.cursorSize_SliderMax));
mousePointerScaleBttn();
}
public void mousePointerScaleBttn()
{
UIconfig.cursorSize = cursorScaler_Slider.GetComponent<Slider>().value * UIconfig.cursorSize_SliderMax * UIconfig.cursorsize_default;
double zwischenRechn = 100 * (UIconfig.cursorSize) / (UIconfig.cursorsize_default);
cursorScaler_SliderT.GetComponent<Text>().text = "Size of MouseCursor is " + (int)(zwischenRechn) + "%";
setMouse();
}
public void setMouse()
{
updateMouseCursor.setMouse();
}
}