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ShinyThings.cs
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MaZiFAU authored
Bug Fix: +Starting Game in RiverWorld gets stuck +Removed Guard clause from Loader QoL: +Increased Angle Hint visibility WIP: +AttachedFuncFact temporarely reverted to using Arrays (MMT type missing) ListFuncs V1.0: +ListFuncs fully Operational
MaZiFAU authoredBug Fix: +Starting Game in RiverWorld gets stuck +Removed Guard clause from Loader QoL: +Increased Angle Hint visibility WIP: +AttachedFuncFact temporarely reverted to using Arrays (MMT type missing) ListFuncs V1.0: +ListFuncs fully Operational
Scope.cs 658 B
using MasterDevs.ChromeDevTools;
using Newtonsoft.Json;
using System.Collections.Generic;
namespace MasterDevs.ChromeDevTools.Protocol.Debugger
{
/// <summary>
/// Scope description.
/// </summary>
public class Scope
{
/// <summary>
/// Gets or sets Scope type.
/// </summary>
public string Type { get; set; }
/// <summary>
/// Gets or sets Object representing the scope. For <code>global</code> and <code>with</code> scopes it represents the actual object; for the rest of the scopes, it is artificial transient object enumerating scope variables as its properties.
/// </summary>
public Runtime.RemoteObject Object { get; set; }
}
}