Skip to content
Snippets Groups Projects
Select Git revision
  • 3b1c9fb8541b8c20f61987746b49aa019e8cd099
  • master default
  • JS-based-scroll-rendering
  • Paul_Marius_Level
  • Paul_Marius_2
  • Paul_Marius
  • Andi_Mark
  • be-UnityWebView
  • gitignoreFrameitServer
  • ZimmerBSc
  • Bugfix_StageLoading
  • stages
  • MAZIFAU_Experimental
  • tsc/coneworld
  • tsc/fact-interaction
  • marcel
  • MaZiFAU_TopSort
  • mergeHelper
  • zwischenSpeichern
  • tempAndrToMaster
  • SebBranch
  • 3.0
  • v2.1
  • v2.0
  • v1.0
25 results

LengthObject.cs.meta

Blame
  • WorldFactInteraction.cs 2.66 KiB
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    
    /// <summary>
    /// This class handles displaying Fact tooltips, when hovering over a fact in the Gameworld
    /// </summary>
    public class WorldFactInteraction : MonoBehaviour
    {
        public LayerMask factLayerMask;
        public Transform HidingCanvas;
    
        private GameObject currentDisplay;
        private Transform lastHit = null;
    
        void LateUpdate()
        {
            if (currentDisplay != null && currentDisplay.GetComponent<DragHandling>().dragged)
            {
                // currently dragging -> remove transparency to indicate dragging and let DragHandling.cs take over
                ChangeImageAlpha(currentDisplay.GetComponent<Image>(), 1);
                return;
            }
    
            UpdateDisplay();
        }
    
        private void UpdateDisplay()
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            if (!Physics.Raycast(ray, out RaycastHit hit, Mathf.Infinity, factLayerMask)) // check if fact was hit
            {
                lastHit = null;
                Destroy(currentDisplay); // nothing was hit -> destroy currentDisplay if it exists
                return;
            }
    
            FactObject factObj = hit.transform.gameObject.GetComponentInChildren<FactObject>();
    
            if (factObj == null)
            {
                // should never happen, if the layerMask is set up correctly
                //Debug.LogError("WorldFactInteraction Raycast collided with object in factLayerMask, that did not contain a FactObject script: " + hit.transform.gameObject.name);
                lastHit = null;
                return;
            }
    
            if (hit.transform != lastHit) // a fact has been hit for the first time -> delete old display and instantiate new one
            {
                InstantiateNewDisplay(factObj);
            }
    
            currentDisplay.transform.position = Input.mousePosition; // move currentDisplay to mousePosition
            ChangeImageAlpha(currentDisplay.GetComponent<Image>(), 0.5f); // ensure that image alpha is correct, since it could have changed due to dragging
    
            lastHit = hit.transform;
        }
    
        private void InstantiateNewDisplay(FactObject factObj)
        {
            if (currentDisplay)
                Destroy(currentDisplay);
            Fact fact = StageStatic.stage.factState[factObj.URI];
            // TODO: this link to DisplayFacts is not ideal: maybe refactor to SciptableObject or such
            currentDisplay = fact.instantiateDisplay(DisplayFacts.prefabDictionary[fact.GetType()], HidingCanvas);
        }
    
        #region Helper
        private static void ChangeImageAlpha(Image img, float alpha)
        {
            img.color = new Color(img.color.r, img.color.g, img.color.b, alpha);
        }
        #endregion Helper
    }