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Stefan Richter authoredStefan Richter authored
SceneStartMenu_101.cs 4.73 KiB
using UnityEngine;
using UnityEngine.UI; //andr
//using static StreamingAssetLoader;
//using static CheckServer;
//using static CommunicationEvents;
/*
https://gamedevbeginner.com/the-right-way-to-pause-the-game-in-unity/#:~:text=The%20most%20convenient%20method%20for%20pausing%20the%20game,will%20return%20the%20game%20to%20its%20normal%20speed.
*/
public class SceneStartMenu_101 : MonoBehaviour//, IPointerDownHandler, IPointerUpHandler
{
//public GameObject myself_GObj_Txt;
public Text myself_GObj_Txt;
public int myself_Txt_ID;
//public int myUI_ID;
//public int setValueTo;
//public bool ResetLevel;
//public bool checkTimeToStop;
//public bool ResetUI;
//public int switchToScene_ID_;
string missionbriefing = "";
string missionbriefing1 = "After a long trip through the forest, you have found a resting place near a stream. After drinking some water you have heared cracking of branches. It seems you are not alone.";
string missionbriefing330 = "other gameplay";
string missionbriefing331 = "Moorhuhn-like 2D Jump and Run ";
string missionbriefing332 = "Point and click gameplay with predefined camera positions";
string missionbriefing333 = "Third person gameplay with manual following camera";
string missionbriefing334 = "Third person gameplay with camera holding distance.";
string missionbriefing335 = "First person gameplay";
string missionbriefing336 = "First person game with old input";
string missionbriefing337 = "Third person gameplay with near following camera";
string missionbriefing338 = "Mario-like 2D Jump and Run";
void Start()
{
//myself_GObj_Txt.text = "hello World";
//StageStatic StgStc = new StageStatic();
//myself_GObj_Txt.text = "ssss"+StageStatic.stage.number;
//myself_GObj_Txt.text = "ssss" + StageStatic.stage.scene;
//myself_GObj_Txt.text = "ssss" + StageStatic.stage.description;
switch (myself_Txt_ID)
{
case 1:
myself_GObj_Txt.text = "World: " + StageStatic.stage.scene + "\n" +
"Stage: " + StageStatic.stage.name + "\n";
//"Info:" + StageStatic.stage.description;
break;
case 2:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
//"\n"+
missionbriefing;
break;
case 330:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
//"\n"+
missionbriefing330;
break;
case 331:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
//"\n"+
missionbriefing331;
break;
case 332:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
//"\n"+
missionbriefing332;
break;
case 333:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
//"\n"+
missionbriefing333;
break;
case 334:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
//"\n"+
missionbriefing334;
break;
case 335:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
//"\n"+
missionbriefing335;
break;
case 336:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
//"\n"+
missionbriefing336;
break;
case 337:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
//"\n"+
missionbriefing337;
break;
case 338:
missionbriefing = missionbriefing1;
myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
//"\n"+
missionbriefing338;
break;
}
}
private void Update()
{
}
}