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SaveNetwAddr_mobile.cs
SaveNetwAddr_mobile.cs 5.69 KiB
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
using static CommunicationEvents;
using static UIconfig;
using static StreamingAssetLoader;
using static CheckServer;
public class SaveNetwAddr_mobile : MonoBehaviour
{
public GameObject SaveSlot1_B_GObj;
public GameObject SaveSlot2_B_GObj;
public GameObject SaveSlot3_B_GObj;
private Color32 firstColB;
private float transCol;
private ColorBlock tempColB;
void Start()
{
Update();
}
private void Update()
{
UpdateUI_3_f();
UpdateUI_4_f();
UpdateUI_5_f();
}
void UpdateUI_3_f()
{
//------------------------------------------------------------------------
tempColB = SaveSlot1_B_GObj.GetComponent<Button>().colors;
tempColB.pressedColor = colPressed;
tempColB.selectedColor = colSelect;
if (CommunicationEvents.ServerRunningA[3] == 0)
{
tempColB.normalColor = colOffline;
if (string.IsNullOrEmpty(CommunicationEvents.IPslot1))// || CommunicationEvents.IPslot1.Length < 1)
{
SaveSlot1_B_GObj.GetComponentInChildren<Text>().text = "OVERWRITE: \n< empty >";
}
else
{
SaveSlot1_B_GObj.GetComponentInChildren<Text>().text = "OVERWRITE: \nServer " + CommunicationEvents.IPslot1 + " (Offline)";
}
}
else
{
if (CommunicationEvents.ServerRunningA[3] == 2)
{
tempColB.normalColor = colOnline;
SaveSlot1_B_GObj.GetComponentInChildren<Text>().text = "OVERWRITE: \nServer " + CommunicationEvents.IPslot1 + " (Online)";
}