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Commit 4423485a authored by Stefan Richter's avatar Stefan Richter
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Update Readme

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......@@ -2,22 +2,25 @@
For OperatingSystem Android: please register all Files in StreamingAssetLoader!
## StreamToPersistentDataPath:
All files and subfolders will be copied to PersistentDataPath.
Will be triggered on first time installing the game or with the corresponding restart buttons.
Exception: Files with "meta" in the name.
All files and subfolders will be copied to PersistentDataPath.
Will be triggered on first time installing the game or with the corresponding restart buttons.
Exception: Files with "meta" in the name.
## StreamToDataPath_withHandler:
Will be triggered on each start of the game.
If Operatingsystem is Android, then:
- All files and subfolders will be copied to PersistentDataPath.
- Exception: Files with "meta" in the name.
If Operatingsystem is other than Android, then:
- All files and subfolders will be copied to DataPath.
- Exception: Files with "meta" in the name.
Will be triggered on each start of the game.
1. If app played in UnityEditor, then:
- All files and subfolders will be copied to PersistentDataPath.
- Exception: Files with "meta" in the name.
2. Else, if Operatingsystem is Android, then:
- All files and subfolders will be copied to PersistentDataPath.
- Exception: Files with "meta" in the name.
3. Else, if Operatingsystem is other than Android, then:
- All files and subfolders will be copied to DataPath.
- Exception: Files with "meta" in the name.
## StreamToDataPath:
All files and subfolders will be copied to DataPath.
Will be triggered on each start of the game.
Exception: Files with "meta" in the name.
-> Use StreamToDataPath only for debugging.
-> Otherwise use StreamToDataPath_withHandler
\ No newline at end of file
All files and subfolders will be copied to DataPath.
Will be triggered on each start of the game.
Exception: Files with "meta" in the name.
-> Use StreamToDataPath only for debugging.
-> Otherwise use StreamToDataPath_withHandler
\ No newline at end of file
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