Skip to content
Snippets Groups Projects
Commit ef647e68 authored by Paul-Walcher's avatar Paul-Walcher
Browse files

changed prefabs

parent 49091749
No related branches found
No related tags found
No related merge requests found
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1505725766792024532
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5832209075015652957}
- component: {fileID: 7172006547624197216}
- component: {fileID: 1446189528306001303}
- component: {fileID: 1951502042095310522}
m_Layer: 0
m_Name: Cylinder
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5832209075015652957
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1505725766792024532}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.036, y: 0.139, z: 0.894}
m_LocalScale: {x: 0.120354, y: 0.07818309, z: 0.74706006}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3390467403729316765}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7172006547624197216
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1505725766792024532}
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &1446189528306001303
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1505725766792024532}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!136 &1951502042095310522
CapsuleCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1505725766792024532}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_Radius: 0.5000001
m_Height: 2
m_Direction: 1
m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}
--- !u!1 &6839596689016440457
GameObject:
m_ObjectHideFlags: 0
......@@ -9,7 +107,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 3390467403729316765}
- component: {fileID: 1812690906255965161}
- component: {fileID: 6950663371922587874}
m_Layer: 15
m_Name: Cuboid
......@@ -32,30 +129,10 @@ Transform:
m_Children:
- {fileID: 6662482376097614856}
- {fileID: 5831357366368800904}
- {fileID: 5832209075015652957}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1812690906255965161
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6839596689016440457}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 405087c38b8537e43bcc99727c5325ec, type: 3}
m_Name:
m_EditorClassIdentifier:
Meshs:
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
NormalOffset: []
AlternateNormals: 0
radius: 1
sideCount: 500
--- !u!114 &6950663371922587874
MonoBehaviour:
m_ObjectHideFlags: 0
......@@ -276,7 +353,6 @@ GameObject:
- component: {fileID: 5831357366368800904}
- component: {fileID: 7650278115114718330}
- component: {fileID: 1525151776347487752}
- component: {fileID: 8276702562717299524}
m_Layer: 15
m_Name: Cube
m_TagString: Untagged
......@@ -349,16 +425,3 @@ MeshRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &8276702562717299524
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9006425962114461910}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
......@@ -92,7 +92,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 3390467403729316765}
- component: {fileID: 1812690906255965161}
- component: {fileID: 6950663371922587874}
m_Layer: 15
m_Name: Sphere
......@@ -118,27 +117,6 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1812690906255965161
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6839596689016440457}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 405087c38b8537e43bcc99727c5325ec, type: 3}
m_Name:
m_EditorClassIdentifier:
Meshs:
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
NormalOffset: []
AlternateNormals: 0
radius: 1
sideCount: 500
--- !u!114 &6950663371922587874
MonoBehaviour:
m_ObjectHideFlags: 0
......
......@@ -52,15 +52,16 @@ protected void calculate_vectors(){
float sidelengthTB = Vector3.Distance(T, B);
float sidelengthBC = Vector3.Distance(B, C);
LocalScale = new Vector3(sidelengthBA+0.1F, sidelengthBC+0.1F, sidelengthTB+0.1F);
LocalScale = new Vector3(sidelengthBA+0.1F, sidelengthTB+0.1F, sidelengthBC+0.1F);
Volume = sidelengthBA * sidelengthBC * sidelengthTB;
Position = B + 0.5F * ((A - B) + (T - B) + (C - B));
Vector3 cross = Vector3.Cross((A-B), (C-B));
Rotation = Quaternion.LookRotation(cross, Vector3.up);
Vector3 cross = Vector3.Cross((T - B), (A - B));
Rotation = Quaternion.LookRotation(cross.normalized, (T - B).normalized);
Rotation = Quaternion.identity;
}
public CuboidFact() : base(){
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment