// should never happen, if the layerMask is set up correctly
//Debug.LogError("WorldFactInteraction Raycast collided with object in factLayerMask, that did not contain a FactObject script: " + hit.transform.gameObject.name);
Debug.LogError("WorldFactInteraction Raycast collided with object in factLayerMask, that did not contain a FactObject script: "+hit.transform.gameObject.name);