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  1. Jun 08, 2024
  2. Jun 02, 2024
  3. Jun 01, 2024
  4. May 04, 2024
  5. Mar 08, 2024
  6. Mar 07, 2024
  7. Mar 05, 2024
  8. Feb 07, 2024
  9. Feb 06, 2024
  10. Jan 23, 2024
  11. Jan 19, 2024
  12. Jan 16, 2024
  13. Jan 15, 2024
    • MaZiFAU's avatar
      BugFix; SOMDocToLambdaExpression; · 2bc371c3
      MaZiFAU authored
      BugFix:
      + R inputs updates now with scroll
      + R values have proper label
      
      SOMDocToLambdaExpression:
      + more constants
      + manual angle_between (TODO: autamatic per AST)
      2bc371c3
  14. Jan 14, 2024
  15. Jan 13, 2024
    • MaZiFAU's avatar
      BugFixes; Added SlingShotStage; RenderedScrollFact.cs; ScrollDetails.cs; · 5809e4c5
      MaZiFAU authored
      BugFixes:
      + repaired Play/Create button in InGameEditor
      + null exception when deleting assigned fact / parsing null-hint
      + <no label> for defined and filtered facts from application
      + collission Player <> snapzone
      
      RenderedScrollFact.cs:
      + changed primary key from ID to ScrollFactURI
      
      ScrollDetails.cs:
      + fully enabled ScrollOverwrites
      + filtering null-"df" assignments from Scrolls
      + reduced number of dynamic scroll applications
      5809e4c5
  16. Jan 12, 2024
    • MaZiFAU's avatar
      Bug Fixes; · 148d327c
      MaZiFAU authored
      Bug Fixes:
      + invalid casting for List<dynamic>
      + slightly wrong validation for FunctionCallFacts
      + force enable studio stages for validation (not local)
      + Singelton in ScrollStatic wont be recycled due to infinite asyncs
      + SomDoc.Var: parameter binding priority reversed
      148d327c
  17. Jan 11, 2024
  18. Dec 04, 2023
  19. Nov 28, 2023
  20. Nov 26, 2023
  21. Nov 24, 2023
  22. Nov 07, 2023
  23. Sep 24, 2023
    • MaZiFAU's avatar
      6ee88a78
    • MaZiFAU's avatar
      BugFixes; Performance; · 6073913f
      MaZiFAU authored
      BugFixes;
      + Saving/Loading
      + Fetching Context somtimes skipped a fact
      
      Performance;
      + Dynamic Types will now try to simplify before SendToMMT()
      + Caching of Stages know activated
      6073913f
    • MaZiFAU's avatar
      Known Bugs; BugFixes; Facts; Misc; · 47feb1f4
      MaZiFAU authored
      Known Bugs;
      + Saving/Loading [Experimental]
      
      BugFixes;
      + Server caching may pose the need for postponed Stage loading
      + Server cheches wrong label -> send fact with new one.
      + New Facts may have Definisions()==null -> null.ToString() for ID
      +-> MMTFact.ToString() as Fallback
      
      Facts;
      + Further decoupled from FactRecorder
      +-> labeling done JIT by FactRecorder
      + Caching: object CompiledValue && Expression CompileBase
      
      Misc;
      + added SOMDoc(from)Object(object)
      + StageStatic.ShallowLoadStages(bool): streamlined loading in case of failure due to unloaded dependecies (e.g.: ContextRecorder)
      47feb1f4
  24. Sep 23, 2023
  25. Sep 22, 2023
  26. Sep 20, 2023
    • MaZiFAU's avatar
      Carved out (Unsorted)Fact.cs · 55b5697c
      MaZiFAU authored
      55b5697c
    • MaZiFAU's avatar
      TriangleFact; FactRecorder; · 946d55de
      MaZiFAU authored
      TriangleFact;
      + first draft for topology/mesh
      + first draft for extracting colliders to tri-facts (StageBehaviour)
      +> including visual debug support
      + had to change some asset-import-setting to IsReadable
      
      FactRecorder;
      + tried to reduce number of Facts beiing send to MMT
      +-> delayed Twin creation
      +-> Ids may change during runtime
      + tradeof: compute(EquivalenceChecks) / Waiting for Server to answer
      + IDEAS:
      +-> switch to Fact as primary key and Id as secondary
      +-->see FunctionCallFact
      +-> bulk add
      946d55de
  27. Sep 19, 2023
  28. Sep 18, 2023
    • MaZiFAU's avatar
      parseFact as IEnumerator; Bugfixes; · f012cc78
      MaZiFAU authored
      parseFact as IEnumerator;
      + noticably slower than non IEterator
      + but less stillframes
      + maybe go multithreaded?
      
      Bugfixes;
      + FasrForward() has issue for nested Ienumerables
      + Saving/Loading Dynamic<List/Tuple>Facts fixxed
      +-> need to reduce amount of loading savegames
      f012cc78
    • MaZiFAU's avatar
      Simplification of TupleAccess/ProjLR · 7c44542a
      MaZiFAU authored
      7c44542a
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