- Jun 16, 2022
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Tobias Schöner authored
Fact display now also does not cover up the scroll area anymore (mask) Dragged facts get moved to bottom of canvas hierachy while being dragged, so they are visible above all other ui
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Tobias Schöner authored
Ring visualisation now parented under RingAndCircle and can be deleted together Updated Circle prefab visuals Removed text from Circle prefab
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- Jun 10, 2022
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Tobias Schöner authored
Also changed rendering of Circle prefab to Cylinders
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Tobias Schöner authored
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- Jun 03, 2022
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Tobias Schöner authored
Moved setting of collider shared mesh from FactSpawner to TorusGenerator Also adjusted position of Torus Text
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- May 28, 2022
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Tobias Schöner authored
added 'Ring' Layer fixed ring Collider added snapping to ring in WorldCursor
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- May 13, 2022
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Tobias Schöner authored
Added scripts for generating circle-, cone and torus shaped meshes Added fact visualisation for CircleFact as torus Moved CircleSegmentGenerator under MeshGenerator
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- May 07, 2022
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Marcel Dreier authored
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- Oct 08, 2021
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Marco Zimmer authored
+Doygen for most of Assets/Scripts/InteractionEngine/FactHandling/* and Gadget.cs +Bug fixes for saving/loading fuctionalities of Stages
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- Sep 15, 2021
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Marco Zimmer authored
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- Sep 14, 2021
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Marco Zimmer authored
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- Sep 12, 2021
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Marco Zimmer authored
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- Sep 10, 2021
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Marco Zimmer authored
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Marco Zimmer authored
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- Sep 09, 2021
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Marco Zimmer authored
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- Sep 08, 2021
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Marco Zimmer authored
+MainMenue: Create new Stage files via UI +StageStatic: differentiate between developing and playing
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- Sep 07, 2021
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Marco Zimmer authored
+Added Scenes: MainMenue, LoadingScreen +Stage: Save-Load fuctionality +Sorted Prefabs and Scripts Folder
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- Aug 02, 2021
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Marco Zimmer authored
misc: just PointerGadeget snaps on tree-roof, used 'IsApproximatelyParallel' for RayFact Equivalency
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- Aug 01, 2021
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Marco Zimmer authored
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- Jul 29, 2021
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Marco Zimmer authored
+added Lot&Pendulum-Tool +Using Math3d lib for VectorCalculus +Changed Fact managment (unstable\!) +Misc refactoring
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- Jul 27, 2021
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John Schihada authored
Added the possibility to enable/disable the features DynamicScrollDescriptions and AutomaticHintGeneration
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- Mar 17, 2021
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John Schihada authored
Refactored angle-prefab: Building Circle-Segment (used as the angle-representation) from Script now, using Mesh-API. Now angles > 90 degrees look much better (are not stretched or compressed in an ugly way), and potentially also angles > 180 degrees could be measured.
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- Mar 07, 2021
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John Schihada authored
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- Jan 15, 2021
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John Schihada authored
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- Jan 14, 2021
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John Schihada authored
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- Jan 13, 2021
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John Schihada authored
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- Dec 01, 2020
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John Schihada authored
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- Nov 30, 2020
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John Schihada authored
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John Schihada authored
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- Nov 29, 2020
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Richard Marcus authored
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- Nov 28, 2020
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Richard Marcus authored
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- Nov 24, 2020
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John Schihada authored
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- Nov 20, 2020
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John Schihada authored
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- Nov 19, 2020
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John Schihada authored
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- Nov 18, 2020
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John Schihada authored
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- Nov 12, 2020
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John Schihada authored
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- Nov 11, 2020
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John Schihada authored
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- Nov 06, 2020
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John Schihada authored
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- Oct 28, 2020
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John Schihada authored
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- Sep 03, 2020
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Richard Marcus authored
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