- Jun 02, 2024
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Paul-Walcher authored
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- Jun 01, 2024
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Paul-Walcher authored
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- Mar 08, 2024
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mariuskern authored
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- Sep 11, 2023
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MaZiFAU authored
ScrollDetail: + standarsized method of fact injection and postprocessing (REVISIONIZE) + use mwthod for CanonBalls + upgraded fallback scrolls.json DemoFiles: + added CanonBall 3D (Calculator) + modified to be compatible Facts: + fixed some of the newer Facts + added RealLitFact ShapeGenerator: + Prisms now offset along normal + fixed some inconsequentially thrown errors Endpoints: + Fixed getType for FUNTYPE and others LambdaExpressions: + includes FactURIs + MMT Tuples will now be c# Tuples --> Including Isomorphismus for Vector3/?point/RxRxR + support ProjL/R + upgraded CallAnyFunction for more cases Generics/Interface/Array + First attempempt for lambda logic as used in MMT
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- Sep 06, 2023
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MaZiFAU authored
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MaZiFAU authored
new ShapeGenerator-System: + added Plane/PrismGenerator; + Fixed Torus Mesh Generation + streamlined Generator process; + enabled normal offset; + Refactoring altered ShapePrefabs: + added Prism/Cone Prefab an entree in FactSpawner; + switched to using new ShapGenerator-System; + added BoundingPositioning.cs for dynamic TextPosition; refactored Facts: + added QuadFact + mostly moved semantic coherent Facts in own file + Some spelling and semantic errors
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- Jul 06, 2023
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MaZiFAU authored
Bug Fix: +Starting Game in RiverWorld gets stuck +Removed Guard clause from Loader QoL: +Increased Angle Hint visibility WIP: +AttachedFuncFact temporarely reverted to using Arrays (MMT type missing) ListFuncs V1.0: +ListFuncs fully Operational
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- Jul 02, 2023
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MaZiFAU authored
Refactoring: -Eventbased Hint animation extended to sprites +->Added FactObjectUI +->Moved FactWrapper tree in own folder +->Used RectMask (does not work with normal one)
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- Jul 01, 2023
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MaZiFAU authored
Bug Fix: + ignore default hit in WorldCurser Refactored: +DropHandling -> RenderScrollFact +stuff
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- Jun 30, 2023
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MaZiFAU authored
Bug Fixes: +adjustet Gadget layerMask & logic (layerIgnore -> layer Hit) +repaired crossline selection +Adjusted Layers for tree-snapzones & Boundary Walls Refactored: +WorldCurser: SnappLogic +other things
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- Jun 29, 2023
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MaZiFAU authored
Prtially new Naming method for FactPrefabs: +using new logic in FactOrganizer Bug Fixes: +FactObject and Circlecollider not the same; +missing behaviour (deleted) +Z-fighting for CircleFact +Annoying Warnings and Errors
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- Jun 26, 2023
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MaZiFAU authored
Merged MMTDeclaration and ScrollFacts Bug fix: Save/load, Circle Spawn/Collider
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- Jun 17, 2023
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MaZiFAU authored
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- Jun 16, 2023
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MaZiFAU authored
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- Oct 28, 2022
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Tobias Schöner authored
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- Oct 26, 2022
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Tobias Schöner authored
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- Oct 10, 2022
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ki7077 authored
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- Sep 05, 2022
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Marco Zimmer authored
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Marco Zimmer authored
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- Jun 17, 2022
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Tobias Schöner authored
Otherwise you could eg walk on the circle visualisation
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- Jun 16, 2022
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Tobias Schöner authored
Ring visualisation now parented under RingAndCircle and can be deleted together Updated Circle prefab visuals Removed text from Circle prefab
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- Jun 10, 2022
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Tobias Schöner authored
Also changed rendering of Circle prefab to Cylinders
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Tobias Schöner authored
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- Jun 03, 2022
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Tobias Schöner authored
Moved setting of collider shared mesh from FactSpawner to TorusGenerator Also adjusted position of Torus Text
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- May 28, 2022
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Tobias Schöner authored
added 'Ring' Layer fixed ring Collider added snapping to ring in WorldCursor
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- May 13, 2022
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Tobias Schöner authored
Added scripts for generating circle-, cone and torus shaped meshes Added fact visualisation for CircleFact as torus Moved CircleSegmentGenerator under MeshGenerator
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- Sep 07, 2021
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Marco Zimmer authored
+Added Scenes: MainMenue, LoadingScreen +Stage: Save-Load fuctionality +Sorted Prefabs and Scripts Folder
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