- Mar 07, 2025
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baletiballo authored
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baletiballo authored
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- Mar 06, 2025
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baletiballo authored
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baletiballo authored
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baletiballo authored
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baletiballo authored
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baletiballo authored
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- Mar 03, 2025
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baletiballo authored
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baletiballo authored
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- Mar 01, 2025
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baletiballo authored
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- Feb 28, 2025
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baletiballo authored
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- Feb 25, 2025
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baletiballo authored
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- Feb 17, 2025
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baletiballo authored
It now logs it`ll wait *before* waiting, and "Preparing game now" once the connection is established.
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baletiballo authored
The chrome browser does not support the "headless-old" option anymore, and "headless-new" will show pop-ups, and alike. So we need the standalone executable.
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- Jan 24, 2025
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baletiballo authored
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baletiballo authored
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baletiballo authored
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baletiballo authored
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baletiballo authored
This server needs to be started manually currently
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- Jan 23, 2025
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baletiballo authored
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baletiballo authored
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baletiballo authored
This made a lot of C# Code obsolete. Moved it into individual obsolete functions and created a region for them.
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baletiballo authored
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baletiballo authored
Moved all ScrollView related Files into a new Folder for that.
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baletiballo authored
WHY do they implement a JSONsavable Interface, only to throw 'NotImplementedException' on mandatory members they would otherwise not need?
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- Jan 18, 2025
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baletiballo authored
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baletiballo authored
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baletiballo authored
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baletiballo authored
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- Jan 15, 2025
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baletiballo authored
All of those ints should be enums, but at least now Intellisense can tell you, what a specific value represents.
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baletiballo authored
A script can reference the gameObject it is attached to by default. Requiring a explicit reference just invites bugs caused by miss-clicks.
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baletiballo authored
Doesn't work in the launch menu, because globalObject doesn't exist there yet, but still better than nothing
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baletiballo authored
Added "Quit Application" button to pause menu. Set menus to disabled by default if they got disabled by default Couldn't bear the visual clutter in the editor, and having to go back to the launch menu. Opening those prefabs caused Unity to change a whole lot of other prefabs and assets as well. At least some of those changes are strings getting surrounded by quotes, but for most others I have to guess option names changed in Unity 6. Gonna commit all at once, because I don't want to accidentally break something if a specific combination of changes shouldn't work.
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baletiballo authored
By default unity 6 only allows for the use of HTTPS.
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baletiballo authored
This setup will make working with JS easier. Also allows for the use of TypeScript. Might turn out useful later.
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baletiballo authored
Disable more controlMappings when leaving a world Not disabling them causes a memory leak according to unity. There is still one more instance of this happening I couldn't find. .. missed two files
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baletiballo authored
Instead of telling the player to do so
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- Dec 19, 2024
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baletiballo authored
There are a bunch of ".. deprecated .." warnings, but the game runs
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baletiballo authored
The ControlMapping has been changed, and now complains about not disabling the Actionmaps. If this persists through the next update, it should be investigated (likely a small fix, once it is clear *where* to call disable() )
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baletiballo authored
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