- Jun 03, 2022
-
-
Tobias Schöner authored
Moved setting of collider shared mesh from FactSpawner to TorusGenerator Also adjusted position of Torus Text
-
- May 28, 2022
-
-
Tobias Schöner authored
-
Tobias Schöner authored
added 'Ring' Layer fixed ring Collider added snapping to ring in WorldCursor
-
- May 20, 2022
-
-
Tobias Schöner authored
-
- May 13, 2022
-
-
Tobias Schöner authored
Added scripts for generating circle-, cone and torus shaped meshes Added fact visualisation for CircleFact as torus Moved CircleSegmentGenerator under MeshGenerator
-
- Oct 14, 2021
-
-
Marco Zimmer authored
-
- Sep 08, 2021
-
-
Marco Zimmer authored
+MainMenue: Create new Stage files via UI +StageStatic: differentiate between developing and playing
-
- Sep 07, 2021
-
-
Marco Zimmer authored
+Added Scenes: MainMenue, LoadingScreen +Stage: Save-Load fuctionality +Sorted Prefabs and Scripts Folder
-
- Aug 07, 2021
-
-
Marco Zimmer authored
+FactOrganizer: hid FactDict +Facts: re-renamed URI to Id, enabled persistend, generated and compact LabelNamingSpace
-
- Aug 05, 2021
-
-
Marco Zimmer authored
-
- Aug 04, 2021
-
-
Marco Zimmer authored
+Restart: reenabled RestartLevelButton +Level: reenabled Level-completion +FactOrganizer: scetch for dynamic LevelGoals, with-> +FactComparer +ShinyThings: TODO: multiple highlited facts at once
-
- Aug 02, 2021
-
-
Marco Zimmer authored
-
- Aug 01, 2021
-
-
Marco Zimmer authored
-
- Jul 29, 2021
-
-
Marco Zimmer authored
+added Lot&Pendulum-Tool +Using Math3d lib for VectorCalculus +Changed Fact managment (unstable\!) +Misc refactoring
-
- Jun 26, 2021
-
-
John Schihada authored
-
- Mar 17, 2021
-
-
John Schihada authored
Refactored angle-prefab: Building Circle-Segment (used as the angle-representation) from Script now, using Mesh-API. Now angles > 90 degrees look much better (are not stretched or compressed in an ugly way), and potentially also angles > 180 degrees could be measured.
-
- Dec 02, 2020
-
-
John Schihada authored
-
- Dec 01, 2020
-
-
John Schihada authored
-
- Nov 27, 2020
-
-
John Schihada authored
-
- Nov 06, 2020
-
-
John Schihada authored
-
- Aug 01, 2020
-
-
Richard Marcus authored
-
- Jul 21, 2020
-
-
John Schihada authored
-
- Mar 13, 2020
-
-
John Schihada authored
-
- Mar 12, 2020
-
-
John Schihada authored
-
- Feb 19, 2020
-
-
Richard Marcus authored
-
Richard Marcus authored
-
John Schihada authored
-
- Feb 07, 2020
-
-
Richard Marcus authored
-
Richard Marcus authored
-
- Feb 03, 2020
-
-
John Schihada authored
-
John Schihada authored
Fixed Text on Angle-GO and creating the Text on both sides. Fixed Transparency-Problem by making Text only visible from the front (by 'Pass {Cull Front...}' in TextMeshPro-Shader)
-
- Jan 23, 2020
-
-
John Schihada authored
-
- Jan 16, 2020
-
-
John Schihada authored
Adjusted the AngleMode from 2 Lines to 3 Points AND Adjusted the AnglePreview for it, because we now can't assume to have Lines between the points
-
- Jan 07, 2020
-
-
John Schihada authored
Now really Fixed the problem. Problem was: Vector3.angle() not only returns only values < 180° but also only absolute angle-values
-
John Schihada authored
Fixed the Orientation-Problem of the AngleGO. Problem was: Vector3.Angle() returns only an Angle <= 180°
-
- Jan 05, 2020
-
-
John Schihada authored
-
- Dec 19, 2019
-
-
Richard Marcus authored
-
John Schihada authored
Fixed TextMeshPro-Issue with Line-Prefab AND Fixed Delete-Functionality, by Facts.find before removal
-
- Dec 15, 2019
-
-
John Schihada authored
-
- Dec 13, 2019
-
-
Richard Marcus authored
-