Integrate the local server in the server-checking scheme
Testing for a local server is done independently from the other servers (and at least twice). This should be solidified.
Testing for a local server is done independently from the other servers (and at least twice). This should be solidified.
added Unity-Backend label
marked this issue as related to #25
mentioned in issue #25
assigned to @baletiballo
Done in 0f242526
closed
There still are additional (redundant?) checks happening when starting a local game, but this is different can of worms.