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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PythagorasScript : MonoBehaviour
{
private Dictionary<string, Fact> items = new Dictionary<string, Fact>();
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public void putFact(string name, Fact obj) {
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if (this.items.ContainsKey(name)) {
this.items.Remove(name);
}
this.items.Add(name, obj);
}
public void doMagic() {
Dictionary<string, Fact>.Enumerator enumerator = this.items.GetEnumerator();
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while (enumerator.MoveNext()){
Debug.Log(enumerator.Current.Key + " is mapped to " + enumerator.Current.Value);
}
}
}