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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static CommunicationEvents;
public class Pointer : Gadget
{
public WorldCursor Cursor;
void Awake()
{
if (FactManager == null)
FactManager = GameObject.FindObjectOfType<FactManager>();
if (this.Cursor == null)
this.Cursor = GameObject.FindObjectOfType<WorldCursor>();
this.UiName = "Point Mode";
CommunicationEvents.TriggerEvent.AddListener(OnHit);
}
void OnEnable()
{
this.Cursor.setLayerMask(~this.ignoreLayerMask.value);
}
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if (!this.isActiveAndEnabled) return;
var pid = FactManager.GetFirstEmptyID();
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FactManager.AddPointFact(hit, pid);
if (hit.transform.gameObject.layer == LayerMask.NameToLayer("Ray"))
{
FactManager.AddOnLineFact(pid, hit.transform.GetComponent<FactObject>().Id, FactManager.GetFirstEmptyID(), true);