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using System.Collections;
using System.Collections.Generic;
public Scroll[] scrolls;
public GameObject ScrollPrefab;
public int x_Start;
public int y_Start;
public int X_Pacece_Between_Items;
public int y_Pacece_Between_Items;
public int number_of_Column;
// Update is called once per frame
void Update()
{
// UpdateDisplay();
/* for( int i = 0; i< inventory.Scrolls.Count; i++){
var item = inventory.Scrolls[i].item;
var obj = Instantiate(item.IconPrefab, Vector3.zero, Quaternion.identity, transform);
obj.GetComponent<RectTransform>().localPosition = GetPosition(i);
inventory.Scrolls[i].isDisplayed = true;
}
}
}
public Vector3 GetPosition(int i)
{
return new Vector3(x_Start+ (X_Pacece_Between_Items * (i % number_of_Column)), y_Start + (-y_Pacece_Between_Items * (i / number_of_Column)), 0f);
}
[System.Serializable]
class ScrollArrayWrapper{
// Start is called before the first frame update
void Start()
{
//string path = "Mock-Scrolls.json";
//string jsonString = File.ReadAllText(path);
//buildScrollSelection(jsonString);
StartCoroutine(getScrollsfromServer());
}
IEnumerator getScrollsfromServer() {
UnityWebRequest request = UnityWebRequest.Get("localhost:8081/scroll/list");
yield return request.Send();
if (request.isNetworkError || request.isHttpError)
{
Debug.LogError(request.error);
}
else
{
string jsonString = request.downloadHandler.text;
buildScrollSelection(jsonString);
}
}
void buildScrollSelection(string jsonString) {
jsonString = jsonString.Replace(System.Environment.NewLine, "");
ScrollArrayWrapper scrollsRead = new ScrollArrayWrapper();
scrollsRead = (ScrollArrayWrapper)JsonUtility.FromJson(jsonString, scrollsRead.GetType());
//Build Selection-GUI of Scrolls
for (int i = 0; i < this.scrolls.Length; i++)
{
var obj = Instantiate(ScrollPrefab, Vector3.zero, Quaternion.identity, transform);
obj.GetComponent<RectTransform>().localPosition = GetPosition(i);
obj.GetComponent<ScrollClickedScript>().scroll = this.scrolls[i];
obj.GetComponent<ScrollClickedScript>().DetailScreen = this.DetailScreen;
obj.transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>().text = this.scrolls[i].label;
}