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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    using TMPro;
    
    using UnityEngine.Networking;
    
    using Newtonsoft.Json;
    using static ParsingDictionary;
    
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    using System.Runtime.Serialization.Json;
    using System.Text;
    using System.Xml.Linq;
    
    
    public class ScrollDetails : MonoBehaviour
    {
    
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        public WorldCursor cursor;
    
        public GameObject parameterDisplayPrefab;
    
        public Scroll scroll;
    
    
        public int x_Start;
        public int y_Start;
        public int y_Paece_Between_Items;
    
    
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        public static List<GameObject> ParameterDisplays;
        static TextMeshProUGUI _scrollDescriptionField;
        static string _scrollDescription;
        public static string ScrollDescription
        {
            get { return _scrollDescription; }
            set
            {
                _scrollDescription = value;
                _scrollDescriptionField.text = value;
            }
        }
    
    
        public Vector3 GetPosition(int i)
        {
    
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            return new Vector3(x_Start, y_Start + i * (-y_Paece_Between_Items), 0f);
    
        // Start is called before the first frame update
        void Start()
        {
    
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            if (cursor == null) cursor = GameObject.FindObjectOfType<WorldCursor>();
    
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            _scrollDescriptionField = this.gameObject.transform.GetChild(1).gameObject.GetComponent<TextMeshProUGUI>();
    
    
            CommunicationEvents.parameterDisplayHint.AddListener(animateScrollParameter);
    
    
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        public void setScroll(Scroll s)
        {
    
            Transform scrollView = gameObject.transform.GetChild(2);
            Transform viewport = scrollView.GetChild(0);
    
            this.scroll = s;
    
    
            //Clear all current ScrollFacts
            foreach (Transform child in viewport.GetChild(0).transform)
                GameObject.Destroy(child.gameObject);
    
    
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            ParameterDisplays = new List<GameObject>();
            Scroll.InitDynamicScroll(s.requiredFacts.Count);
            for (int i = 0; i < s.requiredFacts.Count; i++)
    
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            {
    
                var obj = Instantiate(parameterDisplayPrefab, Vector3.zero, Quaternion.identity, transform);
    
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                var scrollFact = obj.transform.GetChild(0).GetComponent<RenderedScrollFact>();
    
    
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                scrollFact.ID = i;
    
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                //obj.GetComponent<RectTransform>().localPosition = GetPosition(i);
    
                scrollFact.Label = s.requiredFacts[i].label;
    
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                obj.transform.SetParent(viewport.GetChild(0));
    
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                ParameterDisplays.Add(obj);
    
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            //scroll description
    
            ScrollDescription = s.description;
    
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        public void animateScrollParameter(string label)
        {
            var obj = ParameterDisplays.Find(x => x.transform.GetChild(0).GetComponent<RenderedScrollFact>().Label == label);
            Animator temp = obj.GetComponentInChildren<Animator>();
            temp.SetTrigger("animateHint");
        }
    
    
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        public void magicButton()
        {
    
            List<Scroll.ScrollFact> pushoutFacts = sendView();
            if (pushoutFacts == null)
    
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            {
    
                Debug.Log("DAS HAT NICHT GEKLAPPT");
                //TODO: hier ne Art PopUp, wo drin steht, dass das nicht geklappt hat
    
                CommunicationEvents.PushoutFactFailEvent.Invoke(null);
    
            readPushout(pushoutFacts);
    
        private List<Scroll.ScrollFact> sendView()
    
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        {
    
            string body = prepareScrollAssignments();
    
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            UnityWebRequest www = UnityWebRequest.Put(CommunicationEvents.ServerAdress+"/scroll/apply", body);
    
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            www.method = UnityWebRequest.kHttpVerbPOST;
    
            www.SetRequestHeader("Content-Type", "application/json");
    
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            var async = www.Send();
            while (!async.isDone) { }
    
            if (www.isNetworkError || www.isHttpError)
            {
                Debug.Log(www.error);
    
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            }
    
                string answer = www.downloadHandler.text;
    
                Debug.Log(answer);
                return JsonConvert.DeserializeObject<List<Scroll.ScrollFact>>(answer);
    
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        }
    
        private void readPushout(List<Scroll.ScrollFact> pushoutFacts)
    
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        {
    
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            FactManager factManager = cursor.GetComponent<FactManager>();
    
            for (int i = 0; i < pushoutFacts.Count; i++)
    
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            {
    
                Fact newFact = ParsingDictionary.parseFactDictionary[pushoutFacts[i].getType()].Invoke(pushoutFacts[i]);
                int id = factManager.GetFirstEmptyID();
                newFact.Id = id;
                CommunicationEvents.Facts.Insert(id, newFact);
                CommunicationEvents.AddFactEvent.Invoke(newFact);
                CommunicationEvents.PushoutFactEvent.Invoke(newFact);
    
    
        private string prepareScrollAssignments()
        {
            Fact tempFact;
            List<List<System.Object>> assignmentList = new List<List<System.Object>>();
    
            for (int i = 0; i < ParameterDisplays.Count; i++)
            {
                List<System.Object> listEntry = new List<System.Object>();
                tempFact = ParameterDisplays[i].GetComponentInChildren<DropHandling>().currentFact;
                if (tempFact != null)
                {
                    listEntry.Add(new JSONManager.URI(this.scroll.requiredFacts[i].@ref.uri));
                    listEntry.Add(new JSONManager.OMS(tempFact.backendURI));
                }
                else
                {
                    listEntry.Add(new JSONManager.URI(this.scroll.requiredFacts[i].@ref.uri));
                    listEntry.Add(null);
                }
                assignmentList.Add(listEntry);
            }
    
            Scroll.FilledScroll filledScroll = new Scroll.FilledScroll(this.scroll.@ref, assignmentList);
            return Scroll.ToJSON(filledScroll);
        }