Fixed Text on Angle-GO and creating the Text on both sides. Fixed...
Fixed Text on Angle-GO and creating the Text on both sides. Fixed Transparency-Problem by making Text only visible from the front (by 'Pass {Cull Front...}' in TextMeshPro-Shader)
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- Assets/InteractionEngine/FactSpawner.cs 8 additions, 4 deletionsAssets/InteractionEngine/FactSpawner.cs
- Assets/Materials/AngleMaterial.mat 4 additions, 4 deletionsAssets/Materials/AngleMaterial.mat
- Assets/Materials/AngleMaterial_Opaque.mat 0 additions, 77 deletionsAssets/Materials/AngleMaterial_Opaque.mat
- Assets/Materials/AngleMaterial_Opaque.mat.meta 0 additions, 8 deletionsAssets/Materials/AngleMaterial_Opaque.mat.meta
- Assets/Resources/Prefabs/Angle.prefab 207 additions, 4 deletionsAssets/Resources/Prefabs/Angle.prefab
- Assets/Resources/Prefabs/Angle.prefab.meta 1 addition, 1 deletionAssets/Resources/Prefabs/Angle.prefab.meta
- Assets/Resources/Prefabs/Angle_Text_Front.prefab 4 additions, 207 deletionsAssets/Resources/Prefabs/Angle_Text_Front.prefab
- Assets/Resources/Prefabs/Angle_Text_Front.prefab.meta 1 addition, 1 deletionAssets/Resources/Prefabs/Angle_Text_Front.prefab.meta
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