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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; //andr
using UnityEngine.SceneManagement;
using System.IO; //
using UnityEngine.Video;//streaming
using UnityEngine.Networking;
//using static CheckServer;
///using static CommunicationEvents;
using static StreamingAssetLoader;
using static UIconfig;
using UnityEngine.EventSystems;
public class QuitApp : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
void Start()
{
}
private void Update()
{
}
public void OnPointerDown(PointerEventData data)
{
}
public void OnPointerUp(PointerEventData data)
{
QuitApp1();
}
public void QuitApp1()
{
//Input.backButtonLeavesApp = true;
Stefan Richter
committed
if (process_mmt_frameIT_server != null)
{
if (!process_mmt_frameIT_server.HasExited) {
process_mmt_frameIT_server.Kill();
}
}
UnityEditor.EditorApplication.isPlaying = false;