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using UnityEngine;
using static UIconfig;
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public class uploadMouseCursor : MonoBehaviour
{
public Texture2D cursorArrow_35;
public Texture2D cursorArrow_50;
public Texture2D cursorArrow_60;
public Texture2D cursorArrow_70;
public Texture2D cursorArrow_100;
public Texture2D cursorArrow_140;
public Texture2D cursorArrow_200;
public Texture2D cursorArrow_300;
/*
public GameObject TAV_Slider;
public GameObject TAvisibilityT;
*/
private Color colChangeable = new Color(1f, 1f, 1f, 0.5f);
private Color colChangeable2 = new Color(1f, 1f, 1f, 0.5f);
private bool uploadedCursorSkins = false;
//public GameObject TouchModeButton;
//public GameObject back_GObj;
private void Awake()
{
uploadCursor();
}
void Start()
{
//setMouse();
}
private void Update()
{
}
public void uploadCursor()
{
//List<Tuple<int, Texture2D>> CursorTexture_List_011 = new List<Tuple<int, Texture2D>>();
//CursorTexture_List_011.Add(new Tuple<int, Texture2D>(12, cursorArrow_35);
CursorTexture_List_01.Add(new(35, cursorArrow_35));
CursorTexture_List_01.Add(new(50, cursorArrow_50));
CursorTexture_List_01.Add(new(60, cursorArrow_60));
CursorTexture_List_01.Add(new(70, cursorArrow_70));
CursorTexture_List_01.Add(new(100, cursorArrow_100));
CursorTexture_List_01.Add(new(140, cursorArrow_140));
CursorTexture_List_01.Add(new(200, cursorArrow_200));
CursorTexture_List_01.Add(new(300, cursorArrow_300));
uploadedCursorSkins = true;
setMouse();
}
public void setMouse()
{
if (uploadedCursorSkins == false)
{
uploadCursor();
}
updateMouseCursor.setMouse();
}
}